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Kid Icarus: Uprising multiplayer proven more complex (and fun) than expected via new hands-on and video

It took Pit decades to make his comeback from the forgotten realms of Nintendo history, but his 3DS revival is finally mere weeks away. As proof of Kid Icarus: Uprising’s imminent arrival, we recently got to play the seemingly final version of the game and can attest to its progress. Unlike our last single player preview, this time we took the online multiplayer for a spin and were really impressed with the dense action. But first, take a look at the new trailer:

As we stepped into it, we were surprised by just how customizable your character is with all the choices in the pre-game lobby. Before hopping into a match you not only choose your loadout from literally dozens of unique weapons you unlock during the game, but you also set up your special abilities in an ingenious way. Each power is represented as a differently shaped puzzle piece, and you have to try to fit as many as you can onto a board like it’s a puzzle game. It’s a creative and very Nintendo approach to this multiplayer necessity.

Once that was all figured out we jumped into a quick six player free-for-all, which seems to be the maximum number of players per match. Though you might think the touch screen camera control would be inexact (and that’s how we felt the last time we played it), once we got into the groove with the play style we were sold on the set up. We were ably blasting people with a steady stream of projectiles and getting in close for combos all came so easy after a couple rounds that we could see ourselves getting hooked. We also noted the well realized balance of all the weapons and not surprisingly, Nintendo sent out a new trailer detailing said melee items:

Each highly specialized weapon receives a different point ratings dependent on the power and number of perks that item has. More complexity comes in when you notice that the higher the rating of the weapon, the more points you lose for dying, making weapon choice involved than choosing the biggest gun. You pick up so many randomized weapons of so many varieties throughout the game (and via StreetPass) that it’s easy for your character to feel unique in a battle. That and features like the dodging system used during battle imply an impressive amount of depth that reminds us favorably of KIU's sister series, Super Smash Bros.

As the multiplayer went on we played the team deathmatch variant called Light vs Dark. The three on three matches featured within were exciting and fairly close, as random elements were assisted by AI partners that worked well on our team. Once enough team members die on one team, the most recently deceased becomes Pit; who is a stronger fighter, but one that, once defeated, spells a loss for the whole team. It made for some very heated finales to matches.

The more we see of Kid Icarus: Uprising, the more we’re impressed. Despite our doubts last year when playing earlier builds, it looks like Nintendo might have worked its magic on another title. We’ll know it’s potential quality for sure pretty soon, as the game comes to 3DS March 23.

Topics

Nintendo Sakurai

6 comments

  • Nikku7 - February 23, 2012 1:17 a.m.

    The puzzle piece system sounds a lot like the manga panel deck system from the Nintendo published, japan only, super smash bros. style fighting game Jump Ultimate Stars. My friend imported it and I borrowed it. It really sucks that it wasn't released here because it was really awesome. The decks were made up of differently sized and shaped panels that you put together on the bottom screen. The biggest panels were playable characters, followed by assists, then perks. The biggest panels of all were super versions of each character and much harder to unlock. It turned out to be a very fun and unique system.
  • Cyberninja - February 22, 2012 4:50 p.m.

    if nintendo just releases a demo somewhere i will be sold, since this is one of the reasons i got my 3ds in the first place
  • WTeen8 - February 22, 2012 4:30 p.m.

    And now I want this game even more...
  • Nap1400 - February 22, 2012 3:32 p.m.

    I never once expected to say "Boom, Headshot" in a Nintendo game, but something tells me I'm going to be using that Staff weapon to do that. Everything looks awesome, by the way. ...Is it weird that I'm somewhat reminded of Team Fortress 2 with this.
  • shawksta - February 22, 2012 2:15 p.m.

    Damn, yet again they make another usual aspect more unique and interesting, a Meter that makes the first person to die after fully drained to reincarnate as Pit/Dark Pit, whose REALLY Powerfull but once dead the game is over and the opposing team wins, REALLY nice gimmick especially to Online Multiplayer which is Ironic coming from Nintendo, Awesome to see they are caring more for it. I cant wait for this game, I expect it to be no less from awesome, and Sakurai keeps proving it. and im happy at how Nintendo is engaging Online Multiplayer, Mario Kart 7, Mario Tennis Open and now Kid Icarus Uprising being hugely Unique. That, along with the recent news, Nintendo's on a Storm!
  • radiodeaf - February 22, 2012 1:31 p.m.

    reminded me of smash bros with the sound effects and gameplay mechanics...except not side scrolling....could be fun.

Showing 1-6 of 6 comments

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