Kick-ass powers that game characters forgot they had

They're oh so badass in the cutscenes, but once you're in control? Useless!

They're constantly saving their best tricks until we've already done all the hard work for them, and even if not, then they behave inconsistently to the point of sheer idiocy. Here are the worst offenders.

Game: Halo 3

Character: Master Chief

In-game failing: Unreliable field equipment

MJOLNIR armour is rubbish. We're sorry, but it is. It might theoretically be a high impact, self-repairing, reflex augmenting shell of the purest battle safety, but what's the point of all of those features when it only works when it feels like it? Witness the example of Master Chief's two kilometre plummet from space as evidence of its inconsistency. It's no wonder he's the last Spartan alive if their gear is always on the blink.

And on a side note, he can fall that far without a crack and withstand the heat of atmospheric re-entry, but a few bullets will kill him dead? We hope he kept the reciept for that thing.

Game: Metal Gear Solid: The Twin Snakes

Character: Solid Snake

In-game failing: Highly inconsistent combat ability

Every so often, Snake displays a talent for hand-to-hand combat so brutal and balletic that it makes you wonder why he bothers with stealth at all. But if he could just remember to use his skills a bit more regularly... He would have been through Shadow Moses in about half an hour


Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.
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