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Katamari Forever review

Familiar madness, now in HD

Pros

  • Still really addictive
  • Still ultra charming and quirky
  • The definitive Katamari on PlayStation

Cons

  • Gameplay has barely changed
  • Hop move motion control is inconsistent
  • Lots of reused material

A typically whacked-out Katamari intro (flashing stars, geese, dancing ultramen) sets up the story for this HD’d up half-remake, half-sequel. The king has lost his memory, and a giant robo-king has been made to take his place. Only the robo-king has gone crackers and destroyed all the stars in the galaxy. As the prince you can fix both problems by rolling stuff up into giant sticky balls – clearing out the king’s brain in one thread, scooting around levels familiar from previous Katamaris, and creating new stars in the other, made from the assorted junk found in the robo-king’s levels.

The gameplay has barely changed since the PS2 days (bar the introduction of the prince’s hop, activated sketchily by motion control or by simply pressing a button), which means it’s both really addictive, and way harder than the cutesy visuals would suggest. Planning a route through the mess is a must to hit the size targets on all but the first few levels, and despite appearances, this is a mean puzzler. For a full-priced title, there’s a lot of reused material here, but the bottom line is that this is the definitive Katamari on PlayStation.

Sep 22, 2009

More Info

GenrePuzzle
Description

For a full-priced title, there’s a lot of reused material here, but the bottom line is that this is the definitive Katamari on PlayStation.

Franchise nameKatamari Damacy
UK franchise nameKatamari Damacy
PlatformPS3
US censor ratingEveryone
UK censor rating3+
Release date22 September 2009 (US), 18 September 2009 (UK)
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