Wemade a promise to ourselves and to you, dear reader, that we%26rsquo;d never do it. I%26rsquo;d never compare a point-and-clicker to The Secret of Monkey Island, or any other LucasArts adventure.
That would be lazy and obvious games journalism, and in any respect, LucasArts%26rsquo; early %26rsquo;90s output was so polished that it only leads to unfavourable comparisons. But then along comes a game like Jack Keane that practically comes with a %26lsquo;Wish You Were Here%26rsquo; postcard of Monkey Island stapled to the box.
Consider the facts: a jittery hero in a flouncy white shirt, a female sidekick who%26rsquo;s tougher than she looks, an obligatory %26lsquo;scare a bird off%26rsquo; puzzle, and an obsession with monkeys. This is a total own-brand version of Monkey Island. We%26rsquo;ve met more innovative sausages than this and if Keane couldn%26rsquo;t be bothered to be original, then why should we, eh? But here%26rsquo;s the caveat: if you don%26rsquo;t judge it against anything else, this is a decent little game.
Jack Keane comes from Deck 13, the German studio responsible for the likeable-ish Ankh adventures, and through research, collaborations with Telltale Games (of Sam %26amp; Max fame) and sheer hard graft, they%26rsquo;ve reached the point where they can put together a solid point-and-click game.