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iPhone/iPad game of the day: Infinity Blade

Game: Infinity Blade
Size: 318 MB
Price: $5.99 / £3.49
Buy it now on the iTunes store: US / UK*

*According to the comments section, there are apparently some concerns when running the game on an 8GB ipod touch or using the British English setting. So you’ll want to be mindful of that.

Listen. Hear that? It’s the sound of every slow-witted crank who thinks iPhone gaming is still nothing but Bejeweled knock-offs and crappy ports of free PC shovelware shutting the hell up once and for all. Infinity Blade is here. Infinity Blade is great. And Infinity Blade is proof that hardcore gamers need to start paying attention to iPhone or be left behind.

You already know Infinity Blade is gorgeous, with incredibly detailed knights and monsters who move with the same mass and fluidity of the characters in full-sized games like Xbox 360’s Gears of War 2 (which is powered by a very similar back-end engine). What you may not know is how it feels and plays – which is, remarkably, really well.

 At its heart, Infinity Blade is an up-close sword fighting game with a melancholy atmosphere and visual style strongly reminiscent of deliberately-paced dungeon carver Demon’s Souls on PS3. You are a lone knight attempting to fight your way through the castle of an immortal, corrupt god king (technically, you’re several generations of lone knight – every time you die, the game fast-forwards 20 years or so and your son takes up the family quest with all your gear and experience. It’s cool). Every time you encounter an enemy, a tactical, one-on-one melee ensues.

You can swing your weapon at will by swiping across the screen in the direction you want to slice, but your target will usually block. Instead, you’ll want to wait for them to attack and then either block with your shield, dodge left or right, of slash in the opposite direction to parry their attack. If you succeed enough times, you’ll open up a gap in your foe’s defense, which gives you a few scant seconds to slash away before they recover their defenses. It’s almost like Stone, Paper, Scissors, but with upgradeable swords, axes and armor. And, if you fight well enough to build up the meters, magic spells and special attacks.

Infinity Blade is not a sprawling RPG with a huge map and reams of story and character development. It’s not a hack-and-slasher with split-second reflexive action and a deep pool of moves. But it’s a solid game with an amazing, next-level visual style, coming from a legit developer who clearly wanted to make something suited to the platform. It’s a must-play and the new benchmark in iPhone/iPod graphics. Play this. It will absolutely impress you.

Dec 13, 2010

26 comments

  • iamawesome27 - December 26, 2010 8:22 a.m.

    It's much better on iPad, with more room for your extremities
  • Stuv - December 15, 2010 3:21 a.m.

    It interests me how some of you are ignoring the significance of this game. I said it before and I'll say it again. This is just the start of some proper games that will be released on iPhone and iPod Touch. The game itself IS fun, and it has an interesting enough story. I know you'll hate this because it's on an Apple device, and maybe you can't get over your fanboyism, but this is a huge step forward. On a different note, I have a theory. There's spoilers next, so, y'know... After you beat the God King, your lineage continues to try and 'avenge' your father. This happens whether the God King defeats you or dies. But, if you win, you see the hidden cutscene at the end of the credits, with the alien hologram appearing. In the next twenty-ish years between lineages, something significant enough happens to turn your father into the God King. Essentially, you 'avenge' your father by killing him, and the cycle continues. It says in the 'coming soon' area of the pause menu that there are creatures stronger than the God King. This could hint that the 'aliens' pose a significant enough threat to make the hero become the God King and try to stop them. That's all for now, I'll try finding more evidence.
  • BazyLastard - December 15, 2010 12:31 a.m.

    Kudos to Hamburger who actually makes sense. Fine, it's a nice looking game on iPhone. But get off your high horse already about mobile gaming being so awesome and telling everyone they have to like it just like you do. Are you so threatened by every single person who doesn't agree with you? Please, just give it a rest.
  • D0CCON - December 14, 2010 10:40 p.m.

    Everybody says touch screen controls are stupid and casual, yet we are all thrilled for the 3DS. Think about that for a second. They aren't exactly different, even if DS also has buttons. A lot of us were excited for [Super] Scribblenauts and it doesn't require buttons. Quite a few excellent DS games don't use them as well. Possible arguments I'll receive from this: But the Itouch is full of worthless shovelware. Response: So is the DS But the Itouch makes you use your thumb instead of a stylus. Response: Your thumb takes up more space, but is it really such a huge difference? But the DS has more hardcore games: Response: Infinity Blade, NOVA, Modern Combat 2, Space Invaders: Infinity Gene, etc. Not to mention Battlefield Bad Company 2 is going to be available shortly on itouch. I used to be a hater, too, but I've lost a lot of reasons to hate.
  • flang - December 14, 2010 8:23 p.m.

    I've played it. It doesn't impress me. It's still a game I would only want to play for a few minutes at a time and then put down or move on to something else, which also applies to pretty much every other iPhone and iPad game.
  • EricBratcher - December 14, 2010 7:29 p.m.

    lol. You guys hate all you want. You're just denying yourself the chance to experience a legitimately good game. I do respect the desires of the folks who wish it wasn't on an Apple device. Be patient. Android OS is coming on strong - I bet the landscape will look different in a year. Especially if they fix that Android store - what a mess.
  • db1331 - December 14, 2010 3:09 p.m.

    @Hamburgers I like the cut of your jib, sir, and I would like to subscribe to your newsletter.
  • Lionzest7 - December 14, 2010 3:05 p.m.

    I remember epic posting this up on FB for the IGN award yesterday. Lol catch the late train?
  • Hamburgers - December 14, 2010 3:01 p.m.

    Oh that's great. Oh it has good graphics? Okay. Oh it caters to the "hardcore" gaming crowd? Oh, well, you're kind of a tool for using that word, but okay. But it's still on a god damn iPhone. And until I stop hating Apple and they stop making shit products I'll refuse to buy such a hipster piece of trash. That's the problem with all of these "iPhone Game of the Day" articles: they're all on the iPhone. Plus I'm not a fan of not using button unless the game is really simple (i.e. Robot Unicorn). Either put a DS or PSP in my hand or just let me wait till I get back to my console or PC. I don't need to be playing games 24/7.
  • AlmightyFuzz - December 14, 2010 2:23 p.m.

    Excellent, now bring it tp a proper phone/tablet that doesn't run iOS and we'll talk.
  • Stuv - December 14, 2010 1:51 p.m.

    This game is featured in apple's iPod touch ad in Australia, so it's good to see that it's being taken seriously. This game is a lot like a doorway to a house. It lets developers into the 'house' of better games that will soon be around. @db1311 This might not be too amazing, but be ready for some genuinely fantastic games on the platform.
  • db1331 - December 14, 2010 1:08 p.m.

    "Listen. Hear that? It’s the sound of every slow-witted crank who thinks iPhone gaming is still nothing but Bejeweled knock-offs and crappy ports of free PC shovelware shutting the hell up once and for all." Nah, we're still here, and still not impressed. So what if the graphics look better than most Wii games? That's like saying your girlfriend is prettier than the fat chick from Precious. It's still a phone game with touch screen controls, and looks like an incredibly shallow one trick pony. The fact that you described it in about 3 short paragraphs says it all. This could be on my phone right now and I would still rather just surf the internet than play it, and I won't apologize for it. TLDR: Yawn
  • foxyexplosion - December 14, 2010 9:54 a.m.

    lol, whats "stone, paper, scissors"? Im pretty sure its rock or bust
  • Zepaw - December 14, 2010 6:01 a.m.

    @Jackelsburg The newest generation of iPod touch blows the last ones away. Get it ;)
  • Jackelsburg - December 14, 2010 5:09 a.m.

    damn its things like this that make me want to upgrade my old ipod to a touch...
  • Kilburn474 - December 14, 2010 4:19 a.m.

    @iamawesome27 I was in the same camp as him for a while after playing the game for a few minutes. I though the lack of exploration and control would hamper the experience. I am now on Bloodline 6, having defeated the God King on Blodline 4. Needless to say, my inital fears were quickly silenced with me CONSTANTLY gettin an urge to play the game. I just wish it wouldn't eat the battery so damn much.
  • ColZechs - December 14, 2010 4:17 a.m.

    @iamawesome27 I couldn't have said it better myself.
  • iamawesome27 - December 14, 2010 3:48 a.m.

    @wackdogg you are exactly the horrid type of gamer that he was talking about. Just because the games's controls are swiping motions, doesn't make them any less hardcore than any other games' controls. In what way does less motion describe more hardcore? It's not like it's Wii waggle. As for your talking poorly about the iPhone in general, if you don't want AT&T's services, get an iPod touch or an iPad.
  • SmOkM - December 14, 2010 2:55 a.m.

    its mainly down to texture techniques, environment size and the fact its played on a small screen with obviously lower resolutions needed. still its impressive
  • wackdogg - December 14, 2010 2:48 a.m.

    @lewis, oneperson..., and omgimonfire It's called effort. Which is why you don't see it on the Wii.

Showing 1-20 of 26 comments

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