The view from above always makes the most sense. With Medal of Honor: Airborne, industry veteran Patrick Gilmore has looked back over years of virtual war to figure out how, in this golden age of AI and physics, EA%26rsquo;s troubled series can reinvent itself. He could be the ideal candidate for the job. He%26rsquo;s associated as much with Disney as D-Day, having produced over a dozen games starring Mickey and co, he brings a fresh perspective to a series that%26rsquo;s long been considered stale. And despite Airborne%26rsquo;s nonlinear nature, his solutions are surprisingly straightforward.
Aren%26rsquo;t you a bit tired of the WWII genre by now?
Patrick Gilmore: Well, this is the first Medal of Honor game I%26rsquo;ve done since Allied Assault so I haven%26rsquo;t been immersed in it for as long as others on the team. For some this is their fourth or fifth MoH. They%26rsquo;re the kind of people focused on the history, the weapons, the soldiers and the events of the war. Personally, I could imagine getting tired of it someday. Actually I%26rsquo;d get tired of it when I discovered there was nothing new to get out of it.