According to Blade Interactive’s Pete Jones, “games have got to be done differently, it’s got to change. People are looking at next generation like last generation, but we need a different way of thinking. We’ve got to show gamers something different.” Not the words you’d necessarily expect to come from the head of a studio whose biggest hit has been a Snooker simulator.
But Blade Interactive’s latest project - Hydrophobia - aims high. Recruiting talent who’ve worked on Splinter Cell and Fable 2, a genuine astrophysicist, people from the movie biz and letting loose the imagination of a team limited to making baize look brilliant in high-definition, it’s rare to come across such genuine excitement in a development team.