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11 comments

  • jedisamurai - January 13, 2014 8:22 p.m.

    I'm going to mention that I believe Xcom is like Valkyria Chronicles in that you CAN just play it safe the whole time, or you can level up the best characters, equip them with the best items, boost their stats to insane levels, and run in with guns a-blazing. You can guess which I prefer by my previous comment...
  • jedisamurai - January 13, 2014 8:17 p.m.

    Granted, I'm only playing on normal, but my favorite units are assault class with gene mods up the wazoo and two Mecs, one flame thrower, the other kinetic strike. The assault class can go invisible, boosts the stats of everyone every time she gets a kill, auto-recovers health, has auto fire at close range, and get two shots from a starting turn. Oh yeah and be cuz she never even got hurt her will is through the ceiling and she has psi powers. :D As for my Mecs, they both have reaction shots automatically so I send them in to scout. When I catch a group of baddies the gland thrower wipes them out. When it's a heavy unit a punch to the face does the trick. One has grenade launcher and the other mist. Later in the game healing must will save your bacon. My advice? Get ALL gene mods on your best units, and buy and deploy BOTH Mecs if you can. It's a very fun way to play.
  • todd-barr - November 27, 2013 7:07 a.m.

    With the new Covert Operations missions, I found the best soldier to send on those Ops is a higher level Assult class - with lightning reflexes. Since they are just armed with a pistol, shooting doesn't really help, and if they have to run into your formation, the "Run and Gun" to give them distance and firepower along with doubltshot, and lastly the lightning reflexes to avoid the first shots on movement are really helpful.
  • mafyooz - November 14, 2013 12:02 a.m.

    Don't be afraid to fail. If you go into XCOM thinking your going to save the world on your first time with no casualties, you're going to be sorely disappointed. And if it does start going seriously tits up, suck it up and see it through to the end then restart and adjust your strategy and tactics to reflect what you've learned.
  • g1rldraco7 - November 13, 2013 10:31 p.m.

    Being patient is the main rule to follow, impatience gets you frag harder than Keisha.
  • winner2 - November 13, 2013 8:17 p.m.

    The thing about XCOM is that there is really only one RIGHT way to play it in my experience, you need to be mindful of the best strategies to have a good chance or you'll be screwed. I actually found some tips online last year for it and the big takeaway was timing your building and satellite schedule in accordance with the month progression as efficiently as possible so you take the most advantage of the monthly costs and council report as well as the time for building satellites, uplniks and such. When I did that, I didn't lose a single country. That said, all these strategies look like they are focused on the same basis in XCOM gameplay without any major change which assures me that they didn't do anything to mess with the out-of-battle gameplay which is good. A little disappointed to see that the mech and gene enhancements aren't as game changing as I hoped, but I'm looking forward to trying them out anyway.
  • hester2 - November 13, 2013 5:28 p.m.

    Let's face it. No matter how many tips you read, you WILL suck at this game for at least your first 5-10 attempts at a playthrough.
  • sparm-ove - November 26, 2013 11:03 a.m.

    First, this "tips" section is heavily biased, with about half of the "tips" being either at the level of legendary "PROTIP: TO KILL CYBERDEMON SHOOT IT UNTIL IT DIES", or being just plain wrong. Nevermind which ones, people from IM Impossible will know anyway, and casuals won't bother... For the real tips check wikia's UFO:EU/EW pages. Just one thing from me from vets from previous XCOM/UFO installments - the only *really* important thing is to launch as many sats as soon as possible, getting at least 14/16 coverage (3*Uplink+1*Nexus) and 4 continents (leave South America to rot, IMO) before the end of 3rd month. Yeah, when building in batches with maxed engineers saving that 700-1000 creds for them ain't that hard IMO. At that moment, with panic in total control you'll be just farming cash, gear, XP and engs/scientists from abductions. And no, hester2, you don't HAVE to suck... don't extrapolate your own personal experience on other people here. I completed Classic on my first playthrough of UFO:EW (haven't played 2012 EU before) with only 1 country lost... because I decided to check how long am I able to keep panic down without additional sats. Didn't matter to me because I intended to not sat that country anyway (Brazil). Launched 8 sats built in a batch in the next month though. Haven't lost a single unit (apart from the 3 guaranteed KIA from the tutorial) for the game, and haven't completed a single mission below Excellent on all fields. Wouldn't call that "sucking", mind you.
  • x70699 - April 20, 2014 10:22 a.m.

    Sparm-ove, you're a dick.
  • sparm-ove - April 23, 2014 6:50 a.m.

    please, don't say anything if you've got nothing to say, mate. calling people "dicks" without any rationale is hardly constructive, and says much more about you than about the people you're trying to offend.
  • jedisamurai - January 13, 2014 8:24 p.m.

    I only sucked on my first of Enemy Unknown.. But I was playing on Easy! Ouch!

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