Honeycomb Beat review

  • Feeling awesome for solving puzzles
  • Unlocking new songs, backgrounds
  • Maddening addiction to complete puzzles
  • Only two modes of play
  • No overall theme
  • Maddening addiction to complete puzzles

Not since your first kiss have you felt a greater sense of accomplishment then in Honeycomb Beat, the latest mind-bending puzzler to hit your DS. This game was designed to be a tough bastard and reward you for slogging your way through with small, yet charming achievements.

Here’s how ya do it: imagine a colored hexagonal-shaped panel. Tap that panel with the stylus - an act called “beating” (we’ll pause for any masturbation jokes) - and it flips, changing the color to white. Now imagine a grid of these panels - some colored, some white - and once you “beat” a panel, it flips as well as the panels directly surrounding it. Be careful ‘cause white panels become colored and vice versa. Your goal: make every block turn white.

Oh sure, things start out fine. You’ll slowly work your way through Puzzle Mode and as you slowly grasp the concept of beating, you’ll start to fly through the first few brain teasers, slowly gaining confidence and cursing the gods whenever you get stuck. But like getting to second base with a devout Catholic on Lent, Honeycomb Beat ramps up the difficulty by introducing vector labels - specialized panels such as horizontal or diagonal panels that flip an entire row or non-vectors that only flip that specific panel. Make the puzzles easier, they do not.

Evolution Mode plays like Tetris - clear the lines as they rapidly rise and make good use of them combos. It’s more like a frantic and sadistic version of Puzzle Mode where you’re not allowed to take your time. Each session’s accompanied by a results screen that pokes fun at your intelligence level by relating it to the animal kingdom or eukaryotic cell - jellyfish, fly or mitochondria - for example. Before you throw on My Chemical Romance and wallow, the game reassures it’s all in jest.

Honeycomb Beat’s charm lies in what you unlock after completing a number of puzzles. Choose from new music tracks, background pictures (we like the flowers) or trippy visualizations on the almost-useless top screen. While we love the idea of the customizable experience, it kinda sucks that the game doesn’t bring more of its own charm; the obvious choice is something bee-related, but that’s just us.

Honeycomb Beat’s pretty damn fun for what it is, but can also be maddening mostly because the difficulty spikes about halfway through the Puzzle Mode. Still, it’ll give your brain one hell of a workout without having to shout “Blue” repeatedly into the DS’ mic.

More Info

Release date: Mar 27 2007 - DS (US)
Mar 27 2007 - DS (UK)
Available Platforms: DS
Genre: Puzzle
Published by: Konami
Developed by: Hudson Soft
ESRB Rating:


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