Hitman is about being a shark. Not literally, obviously. A gun-toting land-fish would be easy to see coming. But in essence, that’s what Agent 47 is. A powerful, silent hunter. A huge slab of invisible death cutting a path through his surroundings with the utmost capability. And it’s hard to balance that sort of empowerment in a genre that’s inherently about evasion.
Absolution’s Instinct ability though, looks to have that balance nailed. Feeding information about NPC positions, predicted paths of movement, and useful environmental features directly to 47’s eyes via a nice flaming X-ray effect, it’s a smart and effective way of allowing him to remain pro-active rather than reactive. Instinct gives him enough of an upper hand to avoid the panicked surprises and embarrassing bouts of running away suffered by so many video game stealth professionals, but crucially doesn’t dumb the game down. Being a rationed ability, there ‘s no chance of players using it all the way through the game, as happened with Arkham Asylum’s Detective visor. You’ll be able to stay one step ahead, but only one.