ArenaNet’s Guild Wars 2 marches to the beat of a slightly
different drummer, as we discussed in a preview earlier this where
we discussed all of the ways Guild Wars 2 is different from other MMOs. One
way in particular is in the player-versus-player combat, which is unique for a
number of reasons.
Above: Check out our video preview of the game's PvP offerings
The first is sort of utility: everyone’s fighting on the
same side in Guild Wars 2. There are no factions, no rival races, and no giant
war going on between two playable armies. This means that there’s no open-world
PvP. Instead, Guild Wars 2 has two different types of PvP.
The first should be immediately recognizable to anyone who
has ever played an MMO. At any time, players can queue up for a PvP
battleground, jumping into a game of Capture Point and battling against other
players. In this mode, every player is stripped of their items and given
equalized stats, completely leveling the playing field. ArenaNet described it
as being more akin to Counter-Strike than other MMO combat, with levels build for
competitive play. We definitely
understood this comparison; removing any benefits of items or levels makes it
so everyone is even, and if no one goes into the game with a bonus it puts
every player on an even playing field.
The second game mode, World versus World, is much more
unique. Players are still leveled up to 80 when they join, but their skills and
items remain the same. This mode factors in character progression, and for good
reason: it’s an all-out war between rival servers. In World versus World,
players join a giant open, persistent world and fight against players from
other servers, all while trying to capture territory across the map. It’s like
the best part of Warhammer Online thrown into its own, seprate game mode, and
it’s a great time.
Above: More PvP gameplay goodness
The battle resets every two weeks, too, and servers are
reassigned to fight more balanced opponents every time to keep things fair.
Lose and you’ll be placed against other servers that couldn’t compete at as
high of a level – win and your server is given a buff, and put against harder
difficulties. It’s crazy ambitious, and we can’t wait to try it out more as the
game’s release approaches.