Guild Wars 2 PvP preview

ArenaNet’s Guild Wars 2 marches to the beat of a slightly different drummer, as we discussed in a preview earlier this where we discussed all of the ways Guild Wars 2 is different from other MMOs. One way in particular is in the player-versus-player combat, which is unique for a number of reasons.

Above: Check out our video preview of the game's PvP offerings

The first is sort of utility: everyone’s fighting on the same side in Guild Wars 2. There are no factions, no rival races, and no giant war going on between two playable armies. This means that there’s no open-world PvP. Instead, Guild Wars 2 has two different types of PvP.

The first should be immediately recognizable to anyone who has ever played an MMO. At any time, players can queue up for a PvP battleground, jumping into a game of Capture Point and battling against other players. In this mode, every player is stripped of their items and given equalized stats, completely leveling the playing field. ArenaNet described it as being more akin to Counter-Strike than other MMO combat, with levels build for competitive play.  We definitely understood this comparison; removing any benefits of items or levels makes it so everyone is even, and if no one goes into the game with a bonus it puts every player on an even playing field.

The second game mode, World versus World, is much more unique. Players are still leveled up to 80 when they join, but their skills and items remain the same. This mode factors in character progression, and for good reason: it’s an all-out war between rival servers. In World versus World, players join a giant open, persistent world and fight against players from other servers, all while trying to capture territory across the map. It’s like the best part of Warhammer Online thrown into its own, seprate game mode, and it’s a great time. 

Above: More PvP gameplay goodness

The battle resets every two weeks, too, and servers are reassigned to fight more balanced opponents every time to keep things fair. Lose and you’ll be placed against other servers that couldn’t compete at as high of a level – win and your server is given a buff, and put against harder difficulties. It’s crazy ambitious, and we can’t wait to try it out more as the game’s release approaches.




  • switch22 - April 26, 2012 4:54 a.m.

    Wow the graphics and ui look terrible. I really hope things have changed for this weekend's beta test :/
  • Mooshon - April 25, 2012 3:11 p.m.

    Was initially really interested in the World versus World mechanic but it actually does look ripped straight from Warhammer online. Large player numbers fighting over castles with siege weapons 'should' be strategic and amazing - but really boils down to a huge ball of players steam rolling over objectives in a large area effect laggy mess. Hope their code and servers are better than Mythic's.
  • Jahbu - April 25, 2012 1:32 p.m.

    PLEASE I BEG YOU!!! Do some vids about Tera. Te game is great and gets no love from the gaming press. I comes out May 1 and no one has any features on it. I seen tons tons of media on GW2 and I know it will be great but please show Tera some love.
  • GR HollanderCooper - April 26, 2012 9:23 a.m.

    We've been releasing exclusive trailers for each race! Click here to see them:

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