GoldenEye 007 review

  • Gets the GoldenEye feel right
  • Some great set pieces and stealthy action
  • Multiplayer is a blast
  • Not all of the game is imaginative
  • Some wonky aiming issues
  • Some weird difficulty spikes

Living up to the impossibly rosy memories of fans of the contender for the N64’s best game is, well, probably impossible. Take note that this GoldenEye 007 is not an “HD” version of the original with Wii controls slapped on. It’s a retelling of the GoldenEye story, using the movie’s screenwriter to give it a proper 2010 contemporary vibe (Bond now has a smartphone) and tossing out the now embarrassingly crusty Pierce Brosnan in favor of perpetually pouty-mouthed and bat-eared Daniel Craig. Sorry, Daniel, we really do think you’re a supremely suave Bond.

Above: More suave than us, that's for sure

The story hasn’t actually changed much, but the levels are basically all-new, with the odd homage to the original game thrown in. What also hasn’t changed, and what was absolutely crucial for the new development team to nail, is the feel of GoldenEye. The game feels like you’re playing the old-school classic, even when it’s doing things entirely differently. The weapons feel right, the music sounds right, and the look hits the right notes – and yes, we’ll trot out the old reliable phrase – it looks pretty slick for a Wii game, using rain and snow and shiny lights to occasionally trick the eyes into thinking this is true current-gen.

The game also incorporates the clever difficulty system established in the original: increased difficulty doesn’t just mean tougher and more numerous enemies – it means additional objectives to complete, which lead you into areas of levels you might otherwise ignore. With four difficulty levels changing up the way the game is played, there’s opportunity for significant replay value. You can even go to the ultimate retro approach with “007 Classic” which removes regenerating health.

The one gripe we have with the difficulty system is that it’s actually not obvious how it works – and this led to a bizarre situation for us. We began the story on Agent difficulty, which is one step up from the easy mode, so that we could experience the additional objectives. At the end of the first mission, the overview screen informed us we failed our secondary objective. Uh, what? We had no idea we were ignoring it during our progression – we followed the objective marker through the level, but apparently the secondary objectives are hidden. Weird, but not a huge deal. Yet the game allowed us to save and continue to the next mission. Again, strange. And then, about halfway through the game, when we were wondering why the game seemed so easy and we still weren’t being asked to complete secondary objectives, we noticed that the difficulty was set on Operative (easy mode).

So we went back and confirmed that yes, if you fail any secondary objectives, the game will quietly let you continue, but only on super easy mode. There was, in fact, text at the bottom of the mission complete screen saying this, but we didn’t notice it – this is the kind of choice that absolutely demands an “are you sure?” popup window. We’ll admit we can be a bit obtuse sometimes, and perhaps most people won’t miss this detail, but we’re not entirely stupid and we did completely miss it. It's a strange case of having to read fine print within a game, which is something we've never really encountered before.

Above: We were wondering why we could absorb twenty bullets

Anyway, on to the gameplay: the first mission announces itself smartly, beginning with some classic Bond stealth play and then ramping things up with a scripted, exciting truck chase. Explosions, truck collisions, and guys getting smacked off car doors all happen in rapid succession. Then, the game returns to sneaky stuff. This is the general flow of the action: sneaky part, lout shoot-em-up part, and back again. It’s a good flow. The best parts of the game are on the extremes of this spectrum: the really sneaky parts, and the really action-heavy parts. The middle part of the spectrum, and the majority of the game, is a bit less interesting.

The complex, exciting set pieces like that first truck chase actually don’t happen that often. There is plenty of opportunity to be sneaky – except it often doesn’t work, and for the wrong reasons. A big aspect that staying stealthy is dependent upon is accurate headshots with your trademark silenced P99. Except they don’t work half the time. We lost count of how many times we sneaked up on a guy, lined up the head shot, and then failed to kill the guy. We actually changed our tactics to assume our headshot wouldn’t kill the guy, and instead of pulling off cool one-shot kills, we just started plugging guys five times quickly to ensure they’d stay dead. The other problem with the stealth is that enemies sometimes detect you when there’s no way they should be able to see you – and then they shoot you through the cover they shouldn’t have seen you behind.

Above: The game looks good, but most of it is like this - generic guys shooting at you in generic "high tech" facilities

So, the majority of the game ends up being standard shooter fare where generic guys run around and duck behind cover and you do the same. Luckily, the standard controls of remote and Nunchuk feel good when aiming and shooting during most of the combat. There are issues with certain aspects of the aiming, like the aforementioned sketchy headshots and some quirks we'll touch on below, but outside of those slight annoyances, for the most part pointing with the remote and pulling the (B) trigger feels nice and has good feedback - the guns themselves are often nastily satisfying to shoot, with punchy bullet impacts and badass firing sound effects. There’s a hefty variety of them, too, with multiple handguns, shotguns, SMGs and assault rifles, also equipped with a nice spread of laser sights, silencers, ACOG scopes, and the like, so picking up almost any gun feels like a new experience.

There are some occasional weird quirks with aiming and firing, though. For some bizarre reason you can’t aim up or down at anything more than a shallow angle – if an enemy is above or below you, you literally cannot shoot them without maneuvering to a different location. The aim down sights mode (ADS) also behaves erratically if you turn off the “snap to” function (where it auto-aims toward enemies when you hit Z) – which we did, because we didn’t want auto-aim taking away our satisfaction of pulling off skillful shots. Unfortunately, we learned why the ADS snap-to function is on by default – the game can radically alter the angle at which you’re looking every time you hit the Z button. Point at a guy’s head, hit the Z button, and you may be looking at the crate next to him. Don’t move the reticle at all, release Z, then hit it again, and you might be pointing at the wall.

Above: Where the reticle goes when we hit Z... nobody knows

Still, even though there are annoyances with some of the aiming (which you can bypass partially by swapping in a Classic or GameCube controller), and a decent portion of the combat sections isn’t hugely inspiring, there are quite a few awesome parts to the game. Like we said, when the stealth worked, we really felt like too-cool James Bond, taking out guys with silenced shots or creeping up and smacking their faces into control panels. And the set-pieces that do happen are all well designed and allow for some amazing moments.

For instance, the tank driving level is full of beautiful demolition, giving you machine guns, tank shells, and heat-seeking missiles to flatten half the city – with actual entire buildings collapsing in the mayhem. Another level has you infiltrating a facility while rival factions battle outside. It effectively evokes a war zone, with bullets flying everywhere and enemies getting plugged right before you can train your sights on them. Running, sneaking, and shooting your way through it is seriously exciting. And these fantastic sequences increase in frequency until basically the whole last part of the game is like it.

Above: This tank owns our face. Also, that helicopter's

Of course, GoldenEye is nothing without multiplayer, and we’re happy to say that here is where the game really shines. Taking a cue (in a long line of games taking a cue) from Modern Warfare, GoldenEye invokes an online multiplayer system where you gain experience, levels, and unlock weapons and gadgets (perks, naturally). Up to eight players can compete in a multitude of modes, including Conflict (free for all), Team Conflict (team deathmatch), Golden Gun (the super gun spawns randomly in the map, and whoever has the gun gets bonus points per kill and of course, a one shot kill), Black Box (objective-based mode where MI6 needs to destroy the box, while the enemy needs to download data from it), GoldenEye (domination - hold control points), and Heroes (one player on each team has more health, damage, and gives a health boost to nearby teammates). We also saw License to Kill, Team License to Kill, and Classic Conflict as additional modes locked until you reach higher levels.

Yeah, so it’s a beefy offering. There are also ten maps, so plenty of variety to go around. We had a lot of fun with the multiplayer, we must say. It’s hard to tell how well designed the maps are without a lot more time put in, but the combat was fast and intense, and the different modes really changed things up. We particularly enjoyed Golden Gun and Heroes because either becoming a super soldier for brief moments or killing that super soldier always got the heart pumping. We could see people playing the online portion for quite a while, especially with all the goodies to unlock.

Again, though, it wouldn’t be GoldenEye without offline four-player splitscreen, and here the game is slightly different from online, with smaller maps to account for fewer players, and the addition of many classic and new modifiers to mix things up, like: Hotshot (only headshots are effective), Paintball, Move Your Feet (standing still will kill you), Revenge (get damage boost each time you’re killed), Rubber Grenades (super bouncy grenades), Sticky Grenades, Nick Nack Mode (all players are tiny and cannot vault over obstacles). Getting four sets of controllers over for some trash-talking parties might not be easy, but the gameplay makes it worth it, and yes, the multiplayer does mostly capture the feel of the old GoldenEye (although we must admit our memories are colored by time).

Above: Paintball spices things up when you're feeling a bit goofy

So, we certainly have a good GoldenEye, with a pretty fun single-player campaign and multiplayer that’s even more fun. Does it live up to the original? Heck no – we said it was impossible, remember? It is a damn fine, “serious” shooter on the Wii, and that’s saying something. Even without the limited options for mature action for Wii owners, GoldenEye 007 is a solid game in its own right. If nostalgia is still tingling strong or you’re hankering for a real, guns-blazing and sneaky-assassinating experience, you won’t go wrong here.

Nov 2, 2010

More Info

Release date: Nov 02 2010 - DS, Wii (US)
Nov 05 2010 - DS, Wii (UK)
Available Platforms: DS, Wii
Genre: Shooter
Published by: Activision
Developed by: n-Space, Eurocom Studios
ESRB Rating:
Teen: Blood, Violence, Mild Suggestive Themes, Mild Language
PEGI Rating:


  • Arehexes - November 2, 2010 8:31 p.m.

    Nice to know it is someone like to original might have to check this out
  • db1331 - November 2, 2010 8:48 p.m.

    I knew this would get a 7. Can we just stop making Bond games please? For some reason it's impossible to make a good one. I mean if you can take the coolest franchise in the universe and copy it over the engine of a 10/10 game like CoD4, and the end result you get is a steaming pile of crap (Quantum of Solace, right?), IT'S TIME TO STOP.
  • austinthebookworm - November 2, 2010 8:49 p.m.

    So many good Wii games coming out... I'll wait until Christmas to decide if I'll get this or not.
  • Baron164 - November 2, 2010 8:51 p.m.

    I would have probably grabbed this if it hit the 360 with online support. But all my friends play on the 360 and the ones who haven't gotten rid of the Wii yet just let it collect dust.
  • batmanboy11 - November 2, 2010 8:58 p.m.

    I can't wait to get my hands on this.
  • MrDuracraft - November 2, 2010 9:02 p.m.

    @db1331 Last time I checked, a 7/10 was good. This looks like a massive improvement compared to almost every other Bond game ever.
  • TheCakeIsaPie - November 2, 2010 9:10 p.m.

    @MrDuracraft: I agree, except for Everything or Nothing. That was a great Bond game.
  • breener96 - November 2, 2010 9:21 p.m.

    I cannot wait for this game. I was hoping for more than a 7 but I have a feeling (after reading all your points) that I'm going to enjoy it at least enough for an 8. Very good review all the same and I'm glad to see that it keeps a lot of the old aspects especially in multiplayer.
  • Redeater - November 2, 2010 9:40 p.m.

    Christ are those multiplayer screenshots from 2001???
  • Bonesqaw - November 2, 2010 9:54 p.m.

    Screenshots seem to show the game poorly. Watched some video and the game looks great (most so in the vehicle models) Considering additional reviews have been more positive, and these problems don't seem to deter me, I'll probably pick it up. Note that he says it's solid regardless of platforms, potential wii haters
  • Darkhawk - November 2, 2010 10:34 p.m.

    Does it have a facility, and does it have a dude in the stall? Not, sitting, mind you, but just standing there waiting to get that wonderful level-beginning head shot.
  • festerblatz82 - November 2, 2010 10:44 p.m.

    The original Goldeneye is one of the most overrated games ever. Having already been playing multiplayer PC shooters for awhile when it came out might have skewed my viewpoint.
  • JADENkOTOR - November 2, 2010 11:30 p.m.

    Goldeneye overrated? Jesus... Anyway this looks like a good tribute to the original and from reading the review it sounds like it deserves more than a 7 (especially for a wii game), but I can't really know till I play it. I do wish a serious dev could get there hands on this franchise because there in so much potential with the Bond series (BioWare making a Bond RPG? I think I would die.). Also good review, I think you hit all of the major points.
  • Felixthecat - November 2, 2010 11:36 p.m.

    I won't be getting this, because 1) I don't have money to spare and 2) I have the original along with my N64 sitting right next to me.
  • QWERTYCommander - November 2, 2010 11:45 p.m.

    @db1331 You are so negative. You always bitch about something in almost every one of your comments. Also, last time I checked, a 7 was a good score.
  • Unoriginal - November 2, 2010 11:50 p.m.

    Looks like fun.I kinda want this for the local multiplayer, not enough games do 4-player split screen anymore. Review read like an 8 to me but that is just me.
  • AdonisX82 - November 3, 2010 12:28 a.m.

    Am I the only person that thinks this game should've gotten nothing more than a new coat of paint and otherwise been left alone? There's a reason this game has the legacy that it has, it was amazing. The levels were great (with schematics STRAIGHT FROM the movie. That's downright impressive), the gameplay was great, with specific body hits and the objective/difficulty system. The music fit perfectly. The weapons were fantastic and fun to use (RCP-90, has ANYTHING fired faster since?), and the choice was extensive. Seriously, better graphics and physics, voice acting, a few "current" tweaks (better hit recognition, NOT regenerating health) this game could've been perfection. And what the hell was the point of making Craig Bond in this one? If you did'nt want to stay entirely true to the game, they could have at LEAST stayed true to the movie. I have'nt heard any mention of the other charecters either. I don't even have a Wii, so really, I'm just bitching. But Goldeneye was a game that was truly amazing, and I don't think this does it justice.
  • RamenDragon - November 3, 2010 1:07 a.m.

    Seems like a shame... looks like a lot of the problems could have easily been fixed.
  • n00b - November 3, 2010 1:09 a.m.

    now lets see what bizarre does with their bond game
  • johnthe5th - November 3, 2010 2:13 a.m.

    How is this not better than the original? People are going to give this bad reviews simply because it apparently isn't "as good" as the old one, but what they don't realize is that the original Goldeneye game is outdated, ugly, and just not fun to play anymore, but it only seems so much better because of all the crazy nostalgia people feel from it. It's the same thing with the Zelda series. Twilight Princess is obviously an overall better game than Ocarina of Time, but it doesn't have the same impact as OoT had back in the day. In my opinion, this type of reviewing is completely unfair. However, it's understandable because its impossible to simply ignore one's nostalgia, especially for such a widely beloved game like this.

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