Nov 29, 2007
Traditionally, a sequel is an improvement upon its predecessor - that's the whole point of making it, right? That's not the case with the PS2 version of Godzilla: Unleashed. This sequel is a stripped-down giant monster brawler that's the third game in its series, but which somehow manages to play far, far worse than its feature-rich predecessors.
The big problem is that the whole thing stutters and chugs along like Paris Hilton learning to drive a stick shift. Sure, these are giant monsters and not ninjas, but this gameplay is so choppy - even before the bouts of slowdown - that the controls feel unresponsive and the moves are tough to chain. Some of the character models have nice details; for instance, Mechagodzilla's robotic skin has a nice, hammered texture. But with the camera unable to decide whether it wants to be over your shoulder like a shooter, off to the side as in a fighting game, or just riding a blimp so high up that a skyscraper-sized monster looks like a small child, you won't get much chance to admire them.
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