Jumping out of a plane at 5000 feet and having your face flap about like a bulldog in a wind tunnel isn%26rsquo;t an activity many would ever take up in real life. As a game though, it%26rsquo;s OK.
In Skydiving%26rsquo;s Formation mode you tilt and twist the Sixaxis to float your parachutist into one formation after another, with his three teammates alongside him. It%26rsquo;s a surprisingly good concept, even if the spinning is a bit hard thanks to the over-sensitive controls. The other problem is that, even though it%26rsquo;s fun, the limited formations and lack of competition in single-player means the gameplay is shallow.
Landing mode offers a different challenge, however, and it%26rsquo;s more simulation-based one - however it%26rsquo;s not nearly as addictive as Monkey Ball%26rsquo;s Monkey Target.
It%26rsquo;s a nice idea and the whole game has gorgeous visuals and an irreverent, likeable feel - from the plinky-plonky music to a big fat man called Captain Rainbow teaching you the basics. But it would have benefited from a better structure and more unlockables.
Feb 11, 2008