Ghost Recon Advanced Warfighter 2 - single player hands-on
More gadgets, more grit, more GRAW
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The options for planning and executing a precision attack don't end there. The futuristic techno gadgets that made the first GRAW so cool have also been expanded upon for the sequel. The Cross Com system, which enables players to communicate with their teammates or any supporting vehicles, can now display a full screen point-of-view feed from that source rather than the previous picture-in-picture window.
While this may sound like a small visual gimmick, we discovered it to be crucial to our strategy. We could order our unit to a distant and dangerous hot zone, then jump virtually into their helmets to get a complete look at the situation without ever putting our own neck on the line. And if they encountered an enemy while scouting, we could simply tell them to attack, even if the enemy was completely out of our own character's scope of vision.
Or, if you really value virtual human life, don't risk anyone. Send in the robots. The UAV drone, that recon-gathering wonder frisbee from the original game, returns. With the added full screen POV capabilities, it's tons more useful too; gathering intel on the enemy is a lot easier when you can actually see them and not just the red diamond symbols that represent them. The new MULE - an unmanned, remotely controlled artillery vehicle - is also incredibly handy. The thing is truly multipurpose, providing fresh ammunition, weapon switch outs and - in the heat of battle - a movable cover object or a large armored distraction.
Weekly digests, tales from the communities you love, and more



