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Gaming's most creepiest corridors that want to kill you dead

Corridors are useful for many things. Travelling from point A to B. Admiring picture frames. Getting savaged by a zombified dog… wait a minute. Yes, game’s really do love to take the normally boring hallway and twist it into a place festering with evil, death and chaos. Hey we’re not complaining. After all, some of gaming’s scariest moments have been brought to us by the letter c. Which stands for corridor… of death.


Resident Evil - The one with the dog

Capcom’s survival horror series is synonymous with scary as shit narrow spaces that link rooms together. In certain monocle-wearing, port-swilling circles, we hear they call them ‘corridors’. Resident Evil 2 had a moment to give the Terminator the heebie jeebies, when a Licker crawled by the window. And Code Veronica had the seemingly never-ending hall where a mutated Steve Burnside wanted to hack Claire Redfield into succulent slices. But no corridor moment can top the original’s Doberman of doom window smash.


Above: MS Paint-esque windows or not, this was the definition of digital fear in 1996

Picture the scene. It’s 1996. You’re sitting in a horrendous tracksuit playing the hell out of Resi in a stupidly dark room. You’re happily ambling along a corridor having endured an hour or so of the worst dialogue ever written by mankind. And then it happens, just as you pass an innocent looking window. BAM! Zombie dog to the rescue… or, in this case, the attempted murder. It stands as one of the most shocking, undercracker-soiling moments of the series. Although admittedly, those mid 90s textures now make the moment look about as scary as being stuck in a well-lit corridor full of puppies.


Above: D’awwwwwww


Dead Space - The one with the headbanger

Usually, you don’t have to worry about corridors in Dead Space that much. Oh sure, Necromorphs will try to suck your eyes out of their sockets in pretty much every second one. And occasionally, a colossal-ass tentacle beastie will try to ingest you. But the real enemy are vents. Damn, when an alien semi unexpectedly pops out of one of those bad boys, you know your space shit is about to be messed up big style. Honestly, Dead Space vents are terrifying.


Above: Just not Muppets in Space terrifying

However, there is one corridor that stands above the mighty vent in the Ishimura ‘scarier than Rosie O’Donnel naked and covered in edible body paint’ pecking order. And that’s the one where you hear gradually louder thudding noises. Hmmm, seems to be getting louder the further I wander down this corridor. Maybe it’s just engine trouble…



No wait. It’s just a man bashing his brain into little bits against a wall. Phew. We thought it was some kind of mechanical failure. Our shenanigans aside, the gradual build up of tension and then the payoff of seeing a clearly disturbed person, who’s been driven mad by being stuck on a ship full of things that want to eat his spleen, is genuinely disturbing. Oh, and sorry about that Rosie O’Donnel mental image.


Fatal Frame/Project Zero - The one with the torture devices and ghosts

The first Fatal Frame is home to the most haunted corridor in the history of architecture. It’s a big sloppy kiss to horror movies, with its walls of grasping arms and other things that go homicidal in the night. You know what’s scarier than demon appendages, though? Shitting ropes hanging from the ceiling that carry the faintest whiff of torture about them… possibly involving tickling and bare feet.



Possible tickling torture aside, this corridor is also where plucky heroine Miku gets her first look at Kirie - the game's super evil ghost - when she catches the quickest of glances of the spectre in a mirror.


Above: Mirror, mirror on the wall. Who's the fairest of them… holy shit!

You revisit this creepy-ass corridor several times throughout the survival horror, as Miku searches for her missing brother. We might never find out what fully occurred in that really evil 60 foot connecting area between rooms. All we know is, it sure as hell wasn’t good. Although it did probably laugh loads, what with all the tickling and all.


BioShock - The one with the spooky lights and psycho Splicer

Usually, when you think of Rapture (BioShock’s twisted underwater utopia), you probably think of nothing but the wet stuff. Well, that and game-changing twists. You might not remember the thoughtful shooter also has a dang scary corridor near its start. Here’s a refresher presented in video form for your eyeballs…



Yeah, the hook-handed Splicer trying to introduce your guts to the business end of a good garrotting is unpleasant. What really boils our potato, and then scares the living bejesus out of us in the above corridor, are those flickering TVs. Honestly, can’t Ryan invest in a decent cable guy the next time he builds an underwater city full of drill-handed monsters? To our minds, the only thing that could be creepier is a Big Daddy jumping out at us unexpectedly from the shadows.


Above: Namely, a Big Daddy rocking a Scream mask

38 comments

  • melloe - October 31, 2010 9:57 a.m.

    can you fix the "game's" in the first paragraph? that would be great.
  • SwampRock - October 28, 2010 10:05 p.m.

    condemned criminal origins, metro tunnels when you first encounter those dudes that crawl around. They're really weak but still, creepy as hell when you get jumped by like 3.
  • gprime17 - October 28, 2010 5:57 p.m.

    What about that hallway in Doom 3 with the chainsaw dude. Never been so scared playing a game lol
  • TheLeagueOfNinjaSquirrels - October 28, 2010 12:26 p.m.

    No Condemned Criminal Origins!? That game is made up of nothing but creepy ass corridors, most notably the School level.
  • philipshaw - October 28, 2010 12:10 p.m.

    Great list and I knew Dead Space would be on here because most of that game is just creepy corridors
  • mahabat - October 28, 2010 2:32 a.m.

    Tell you what, batman arkham asylum when you go into the morgue, and the demon voices start whispering to you to get out, turned into a corridor when i literally thought I could beat them by not leaving and walking around, after ten minutes and the voices were screaming at me i said eff it and i left... only to still be in the dam morgue.
  • ThePeanutGangsta - October 28, 2010 12:44 a.m.

    As BawheidBob said before me, I found the FF7 corridor in Shinra cos of the music and all the blood sort of, everywhere, I think it was just after you find the dog/wolf thing Red XIII I think he was called? also in assassin's creed 2 "The Bleeding Effect" mission was kind of freaky, not scary, but definitely weird with the ghosts of all the templars and the horses appearing as you go.
  • JLThatshilarious - October 28, 2010 12:24 a.m.

    What about that final hall with the Regenerator in RE4? I knew he was there the first time I played and he still scare the crap out of me when HEWASRIGHTTHEREOHSHIT. Yeah. Should've been an Iron Maiden, though since they're tougher and somewhat scarier.
  • Clovin64 - October 27, 2010 11:35 p.m.

    Silent Hill corridors are always scary. I remember exploring the hospital in Silent Hill 3 and getting glimpses of that weird monster molesting the zombie nurses. Or what about that bit were you see an empty wheelchair lying on the ground with the wheel spinning? That bit freaked me out. What the hell was in that elevator?
  • NightCrawler_358 - October 27, 2010 11:32 p.m.

    I remember a part in Dead Space when you saw a zombified man (through a window) walking thorugh a hallway or something like that. the lights went out and i ran around the corner and he was gone. but the headbanger was cool too.
  • Jesse1066 - October 27, 2010 11:27 p.m.

    "Most creepiest" is probably the most worst grammar mistake I've seen on GR.
  • QLev - October 27, 2010 11 p.m.

    Am I mistaken, or does "most creepiest" just sound like awful grammar?
  • JackSkellingtonsSkin - October 27, 2010 9:36 p.m.

    I dunno if it counts but in dead space when you arranged the beds to lock you in
  • FrozenImplosion - October 27, 2010 9:24 p.m.

    Nice list! I think there were creepier ones in Bioshock 1 though, and also creepier ones in Dead Space, and Condemned 1 and 2 weren't even on here :[ Regardless, still a nice list.
  • Jacko415 - October 27, 2010 9:03 p.m.

    What about in Dead Space (Chp 10 i think) when your just walking along and the "Twinkle Little Star" starts playing? SCARY AS FUCK!
  • Chaoscoolperson - October 27, 2010 8:31 p.m.

    I know this is pretty bad to be scared of, but I was absolutely terrified of Halo: CE's and 2's flood only levels. For some reason even though I played it first the flood didn't scare me in Halo 3.
  • Bansheebot - October 27, 2010 8:25 p.m.

    I'm not usually one to point out stuff like this...but wasn't that Vamp who killed the soldiers in that corridor?
  • batmanboy11 - October 27, 2010 8:21 p.m.

    Creepy stuff...
  • Balaska - October 27, 2010 7:56 p.m.

    I got the original Half-Life and Resident Evil at the same time and both the dogs in resi and the sonic dogs in HL scared the bejeebus out of me.
  • ryno - October 27, 2010 7:27 p.m.

    i couldnt agree more with manhunt

Showing 1-20 of 38 comments

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