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Fullmetal Alchemist: Dual Sympathy review

Unless you're infatuated with this anime heartthrob, there's not much incentive to surrender your cash


  • Alchemy-assisted murder sprees
  • Some of the art is striking
  • Stylus wielding mini-games


  • Convoluted story-telling
  • Tiresome side-scrolling
  • Lack of checkpoints

Puberty has blessed you with a metal arm and leg. You tell people you're "the closest thing to God there is." Your man-child adventures have been painstakingly hand-drawn by subservient throngs of Japanese artists. Now, your devotees can press buttons to electronically relive your harrowing exploits in Fullmetal Alchemist: Dual Sympathy.

The game loves text and still images, which it will display for you in its many story sequences. But it just doesn't know how to use them, and the result is a narrative so ruthlessly disjointed that show fans will moan in misery. Profound events bounce through with little to no explanation, and feeble music, cliche-ravaged dialogue and cheap dramatic effects like screen-jiggling fail to make you even want to try to understand. At least gore-fetishists will enjoy the decapitation, impaling and bodies being sliced in half.

More Info

DescriptionThe alchemic Elric brothers hit the DS with a dual-screened beat 'em up. Anime fans, you can finally exhale.
Franchise nameFullmetal Alchemist
UK franchise nameFullmetal Alchemist
US censor ratingTeen
Release date12 December 2006 (US), 8 June 2007 (UK)
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