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Final Fantasy Crystal Chronicles: Echoes of Time review

AT A GLANCE
  • Brilliant, team-orientated fun
  • Dual screen on Wii is nice
  • Simple, straightforward character control
  • Controls aren't as fluid as DS
  • A bit empty and frustrating on your own
  • DS quality graphics on Wii

Call us musty old role-playing traditionalists, but the first thing we generally do after a monster drops an item is cram it in our over-stuffed invisible backpacks. We don’t, for instance, wear it on our heads, like Echoes of Time’s helpful AI companions choose to. It’s a bold fashion statement, no doubt about that, but we think we prefer the other way. You know, the way that isn’t immensely stupid.

Playing through the latest Crystal Chronicles solo can be a punishing experience, not to mention a lonely one. Puzzles and combat situations are clearly tailored to more than one sentient being, with practically no effort made to provide a satisfying alternative. Yes, it’s possible to recruit adventurers and mercenaries to bolster your four-man party, but at best they just get in your way and at worst they actively hinder you, standing on top of items – meaning you often amusingly pick them up instead – or moving off the switch you need them to stand on because there’s no way to command them to stay still.

There’s enough story, enough depth and enough darn Moogles for this to compare favorably with any other Final Fantasy game, but there’s no getting around the simple truth that if you play Echoes alone, you’re only getting half the experience. With one or more mates in tow, your workload is considerably reduced. Puzzles that had you dashing from one side of the room to the other in single-player, frantically obeying unfair time limits as your companions stood around scratching their bums, become instantly achievable and usually great fun. Leveling is swift, loot drops are plentiful and the ability to pick up and chuck almost anyone into anything allows for some brilliant mucking about.

At its heart, Echoes is a co-op game through and through. Players can combine spells for a massive increase in damage and heal or resurrect each other with relative ease. Each of the four races – Clavats, Yukes, Selkies and Lilties – might have a pre-defined role, but you won’t be punished for having, for example, four Selkies adventuring together, because they can all cast spells and hold their own in a melee. Communication is swift and intuitive, with a stock of set phrases and the ability to use a virtual keyboard to input your own messages.

More Info

Release date: Mar 24 2009 - Wii, DS (US)
Mar 27 2009 - Wii, DS (UK)
Available Platforms: Wii, DS
Genre: Role Playing
Published by: Square Enix
Developed by: Square Enix
Franchise: Final Fantasy
ESRB Rating:
Everyone 10+: Fantasy Violence, Language, Mild Suggestive Themes

4 comments

  • LinkSceptile333 - May 5, 2009 7:45 p.m.

    Maxstats69, you just contradicted yourself. This game was NOT made by Nintendo and you're ranting off as if it was.
  • Maxstats69 - April 11, 2009 9:21 a.m.

    ^ No shit. And no shit.
  • Maxstats69 - April 5, 2009 6:42 p.m.

    I'll be the first to say how stupid nintendo is for forcing multiplayer on thier best games. This is almost as bad as forcing GC users to own multiple gameboys just to play multiplayer. These FFCC games are a poor excuse to force gamers to purchase multiple copies of the same game to play with others. Just plain stupid.
  • Willy105 - April 9, 2009 11:58 p.m.

    Maxstats, this is not from Nintendo. Also, this game was made for multiplayer.

Showing 1-4 of 4 comments

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