Skip to main content
GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
Subscribe now
Don't miss these
Hideo Kojima waving near a Sam Porter Bridges statue
Action Games Despite Metal Gear Solid and Death Stranding acclaim, Hideo Kojima says "sometimes I imagine a life where I make the best-selling thing," but that'd be boring: "I'd be at home with nothing to do"
Milano's Odd Job Collection
Games "I feel a strong need to prevent Japanese-style game development from being lost": 40-year games veteran argues Japan devs should make "unapologetically Japanese" games
Mewgenics
Roguelike Games AAA lets indie games take big risks, says Edmund McMillen, then "the mainstream grabs what worked" and "cashes in"
Final Fantasy
JRPGs Final Fantasy creator finds plans for his first-ever game with Square while "decluttering," featuring detailed instructions like "give apple" to get a "kiss" and "kill lion with revolver"
The 50 Most Iconic Video Game Characters
Games The 50 most iconic video game characters of all time
Vivi
Final Fantasy Final Fantasy creator shouts out Clair Obscur after its director said the JRPG icon "inspired me to become a game dev"
Arc Raiders raider in a pilot helmet looks at the camera in a sunlit forest
Third Person Shooters Former Battlefield devs had "something to prove" with Arc Raiders and The Finals, ex-Nexon boss says, and that's why they succeeded where other veteran-led studios failed
Baby Steps protagonist Nate in a gray onesie
Open World Games For the creators of Baby Steps, one of 2025's best and weirdest games, there's no room or reason to surrender creativity to AI: "The player is in communion with a human designer"
Perfect Dark
FPS Games Perfect Dark leads hired for new studio from Borderlands and BioShock publisher 2K, after attempts to save canceled sequel from Xbox failed
Gaming books stacked on a wooden desk with Fallout and Pokemon figures on top
Peripherals These are the gaming books you need to read this holiday season, from my shelf to yours
Crashout Crew artwork of blue worker in blue forklift crying
Co-op Games After a few months of work led to 11 million copies sold on Steam, Peak devs embrace what many companies refuse to learn: "We're not going to continually have a graph go up"
Sciel, Marielle, Gustave, Lune, and Monoco approach the Paintress in the Clair Obscur: Expedition 33 key art, cropped for our thumbnail
RPGs Despite the JRPG love letter dominating award shows, Clair Obscur: Expedition 33 creative lead insists the game really was "not supposed to be big"
A screenshot from GTA 3 - The Definitive Edition shows a male character sat in a car.
Grand Theft Auto Rockstar co-founder Dan Houser says "no one" was excited for GTA 3 outside of the studio, but the devs believed there was "something really magical" about it
Super Mario Odyssey
Puzzle Games Nintendo sent a crack team of unimaginably talented developers including Shigeru Miyamoto to the Mario's Picross studio to "personally" teach the plumber's aura
Fallout
Fallout Fallout co-creator warns studios amid rising layoffs and focus on AI that devs are not replaceable: "You're left with a company where nobody knows anything"
Trending
  • Best Games of 2025
  • The Future of Total War
  • Fallout Season 2
  • Gift Guides
  • New Games for 2025
  1. Games

Famous game devs before they were famous [ClassicRadar]

Features
By David Houghton published 23 December 2013

Just how did Kojima, Miyamoto, and Cliffy B get started?

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Almost famous

Almost famous

Everyone has to start out at the bottom of the food chain at work (see a young Shigeru Miyamoto above). That's why they call it the career ladder. You grab onto the bottom rung, and then spend years working your way up. And superstar game developers are no exception.

They might be household names now, and sell games in Hollywood-embarrassing numbers, but every big designer had to start off somewhere a lot less glamorous. So we've had a poke around and dug out the earliest games by the modern industry's brightest and best. What did David Jaffe do before God of War? You might be very surprised.

Page 1 of 10
Page 1 of 10
Hideo Kojima

Hideo Kojima

But started out on: Penguin Adventure, a pseudo 3D, over-the-shoulder platformer of sorts, released on the MSX console in 1986. It was a good looking game for the hardware it was running on, and was also the origin of Pentarou, the flying, gun-toting penguin from Parodius.

Any early signs of future greatness? Penguin Adventure was technically impressive and added a lot more complexity over its predecessor, 1983's Antarctic Adventure. There were now boss fights, RPG elements, and NPCs to trade and interact with, as well as a lot of player freedom. So in a way, it was quite proto-Koj, yes.

Page 2 of 10
Page 2 of 10
Peter Molyneux

Peter Molyneux

But started out on: A homemade, text-based business simulation game called The Entrepreneur. He published it himself by making hundreds of copies manually on a tape recorder, and sold it via a magazine advert.

Any early signs of future greatness? Any early signs of future greatness? The game sold two copies. Though being a Molyneux game, the simulation was pretty deep, and apparently pretty similar to what eventually turned up in Fable II's economy system. No word on the presence of any acorns though.

Page 3 of 10
Page 3 of 10
Cliff Bleszinski

Cliff Bleszinski

But started out on: A couple of early point and click adventure games called Palace of Deceit and Dare to Dream. DtD in particular is noteworthy for its batshit plot regarding a disturbed 10 year-old boy exploring his troubled dreamscape in the form of a city. And fairly crazy/awful writing.

Any early signs of future greatness? Although radically different from the games Cliff became famous for, the intro for Dare to Dream does contain the immortal line 'Blood, oh so much redness. Chains, skeletons, pain! Help me!'. So the clues were sort of there from the start.

Page 4 of 10
Page 4 of 10
David Jaffe

David Jaffe

But started out on: Mickey Mania, a rather excellent Mickey Mouse-licensed platformer on the SNES and Mega Drive. It followed Mickey through his whole career to date at the time, starting with a black and white level based upon his animated short debut in Steamboat Willie.

Any early signs of future greatness? There were some cool environmental set-pieces, but obviously nothing on the scale of God of War. But the bit where Mickey uses a bird as a stepping stone in the first level was obviously the inspiration for the GoW's Harpies, and there's a strong rumour that the game originally ended with Mickey tearing Goofy in half and shitting in his ribcage.

Page 5 of 10
Page 5 of 10
Shigeru Miyamoto

Shigeru Miyamoto

But started out on: Not Donkey Kong. No, although it's the most famous of his early games, the carpenter/monkey love triangle only came about as a follow-up to the previous game Miyamoto worked on. That was a Galaga-style arcade shooter called Radar Scope.

Any early signs of future greatness? Not in Radar Scope itself, but definitely in what it led to. After the game tanked in the US, Nintendo ordered Miyamoto to rework it in order to save the 3000 unit investment it had made in the arcade cabinets. Instead of tweaking it, he designed a whole new game. That game was called Donkey Kong. It did quite well.

Page 6 of 10
Page 6 of 10
Shinji Mikami

Shinji Mikami

But started out on: Capcom's early '90s Game Boy games. His first was Capcom Quiz: Hatena hatena no Daibken, one of the big C's many quiz board games, and after that, he worked on the Who Framed Roger Rabbit adaptation. A license still in search of correct grammar, 22 years later.

Any early signs of future greatness? Not particularly. Though the potential for massive comedic injury within the Roger Rabbit license perhaps had an influence on Resident Evil 4 later down the line.

Page 7 of 10
Page 7 of 10
Ken Levine

Ken Levine

But started out on: Technically, Front Page Sports: Baseball Pro '98, part of Sierra's mid-'90s sports series. Although he's only credited as a Photographer, and we're not exactly sure what that entails on a baseball video game. More relevent is Levine's next game work providing design and story concepts for pioneering first-person stealth game Thief in 1998.

Any early signs of future greatness? In Thief's brand new, more cerebral approach to FPS, yes, we can see the creator of BioShock evolving as fast as the clones at the end of Judge Dredd. As for Baseball Pro, well, you can take photos of things in BioShock. The experience was a clear influence.

Page 8 of 10
Page 8 of 10
Suda 51

Suda 51

But started out on: Super Fire Pro Wrestling 3: Final Bout, at Human Entertainment. As a lifelong pro wrestling geek, working on an addition to Human's under-rated but very deep grappling series was as good a fit as putting a pig in poop. A pig in a luchador mask and spandex. This metaphor is getting disturbing now.

Any early signs of future greatness? Suda's 1994 sequel to SFPW3 featured a protagonist who witnessed the murder of his trainer immediately before his championship bout. Upon winning, he realised that having no-one to share it with, his victory meant nothing. He killed himself in the game's ending. Thus ladies and gentlemen, Suda 51 had arrived.

Page 9 of 10
Page 9 of 10
First job blues

First job blues

Not bad for their first times, huh? Are there any other creators out there that whose first game you'd like to see? Let us know in the comments!

Page 10 of 10
Page 10 of 10
David Houghton
David Houghton
Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

In honor of the holiday season, we're sharing some of our favorite stories from GamesRadar's past over the seasonal break. Enjoy it!

Everyone has to start out at the bottom of the food chain at work. That's why they call it the career ladder. You grab onto the bottom rung, and then spend years working your way up. And superstar game developers are no exception.

They might be household names now, and sell games in Hollywood-embarrassing numbers, but every big designer had to start off somewhere a lot less glamourous. So we've had a poke around and dug out the earliest games by the modern industry's brightest and best. What did David Jaffe do before God of War? You might be very surprised.

You may like
  • Mario After leaving Fire Emblem studio, Donkey Kong veteran and Mario's Picross creator couldn't hire his former co-workers or he'd face Nintendo's wrath: "It shows a lack of decency"
  • A screenshot from Clair Obscur: Expedition 33 showing Maelle fighting an enemy. Clair Obscur: Expedition 33 lead writer "did not play any video games" before joining the hit French JRPG, but now she's speedrunning the hits: "I have Platinumed Elden Ring, God of War, God of War Ragnarok"
  • The 50 Most Iconic Video Game Characters The 50 most iconic video game characters of all time

Hideo Kojima

Famous for: The Metal Gear series

But started out on: Penguin Adventure, a pseudo 3D, over-the-shoulder platformer of sorts, released on the MSX console in 1986. It was a good looking game for the hardware it was running on, and was also the origin of Pentarou, the flying, gun-toting penguin from Parodius.

Any early signs of future greatness? Penguin Adventure was technically impressive and added a lot more complexity over its predecessor, 1983's Antarctic Adventure. There were now boss fights, RPG elements, and NPCs to trade and interact with, as well as a lot of player freedom. So in a way, it was quite proto-Koj, yes.

Peter Molyneux

Famous for: The Fable series, the Black and White series, Populous, Theme Park

But started out on: A homemade, text-based business simulation game called The Entrepreneur. He published it himself by making hundreds of copies manually on a tape recorder, and sold it via a magazine advert.

Above: No screens from The Entrepreneur, alas, so here's a nice pic from Fable III. Because being king of Albion is the ultimate entrepreneurship

Any early signs of future greatness? The game sold two copies. Though being a Molyneux game, the simulation was pretty deep, and apparently pretty similar to what eventually turned up in Fable II's economy system. No word on the presence of any acorns though.

You may like
  • Mario After leaving Fire Emblem studio, Donkey Kong veteran and Mario's Picross creator couldn't hire his former co-workers or he'd face Nintendo's wrath: "It shows a lack of decency"
  • A screenshot from Clair Obscur: Expedition 33 showing Maelle fighting an enemy. Clair Obscur: Expedition 33 lead writer "did not play any video games" before joining the hit French JRPG, but now she's speedrunning the hits: "I have Platinumed Elden Ring, God of War, God of War Ragnarok"
  • The 50 Most Iconic Video Game Characters The 50 most iconic video game characters of all time

Cliff Bleszinski

Famous for: The Gears of War series

But started out on: A couple of early point and click adventure games called Palace of Deceit and Dare to Dream. DtD in particular is noteworthy for its batshit plot regarding a disturbed 10 year-old boy exploring his troubled dreamscape in the form of a city. And fairly crazy/awfulwriting.

Above: Dare to Dream - A dramatic reading

Any early signs of future greatness? Although radically different from the games Cliff became famous for, the intro for Dare to Dream does contain the immortal line 'Blood, oh so much redness. Chains, skeletons, pain! Help me!'. So the clues were sort of there from the start.

David Jaffe

Famous for: God of War, Twisted Metal

But started out on: Mickey Mania, a rather excellent Mickey Mouse-licensed platformer on the SNES and Mega Drive. It followed Mickey through his whole career to date at the time, starting with a black and white level based upon his animated short debut in Steamboat Willie.

Any early signs of future greatness? There were some cool environmental set-pieces, but obviously nothing on the scale of God of War. But the bit where Mickey uses a bird as a stepping stone in the first level was obviously the inspiration for the GoW's Harpies, and there's a strong rumour that the game originally ended with Mickey tearing Goofy in half and shitting in his ribcage.

They might be household names now, and sell games in Hollywood-embarrassing numbers, but every big designer had to start off somewhere a lot less glamourous. So we've had a poke around and dug out the earliest games by the modern industry's brightest and best. What did David Jaffe do before God of War? You might be very surprised.

Hideo Kojima

Famous for: The Metal Gear series

But started out on: Penguin Adventure, a pseudo 3D, over-the-shoulder platformer of sorts, released on the MSX console in 1986. It was a good looking game for the hardware it was running on, and was also the origin of Pentarou, the flying, gun-toting penguin from Parodius.

Any early signs of future greatness? Penguin Adventure was technically impressive and added a lot more complexity over its predecessor, 1983's Antarctic Adventure. There were now boss fights, RPG elements, and NPCs to trade and interact with, as well as a lot of player freedom. So in a way, it was quite proto-Koj, yes.

Peter Molyneux

Famous for: The Fable series, the Black and White series, Populous, Theme Park

But started out on: A homemade, text-based business simulation game called The Entrepreneur. He published it himself by making hundreds of copies manually on a tape recorder, and sold it via a magazine advert.

Above: No screens from The Entrepreneur, alas, so here's a nice pic from Fable III. Because being king of Albion is the ultimate entrepreneurship

Any early signs of future greatness? The game sold two copies. Though being a Molyneux game, the simulation was pretty deep, and apparently pretty similar to what eventually turned up in Fable II's economy system. No word on the presence of any acorns though.

Cliff Bleszinski

Famous for: The Gears of War series

But started out on: A couple of early point and click adventure games called Palace of Deceit and Dare to Dream. DtD in particular is noteworthy for its batshit plot regarding a disturbed 10 year-old boy exploring his troubled dreamscape in the form of a city. And fairly crazy/awfulwriting.

Above: Dare to Dream - A dramatic reading

Any early signs of future greatness? Although radically different from the games Cliff became famous for, the intro for Dare to Dream does contain the immortal line 'Blood, oh so much redness. Chains, skeletons, pain! Help me!'. So the clues were sort of there from the start.

David Jaffe

Famous for: God of War, Twisted Metal

But started out on: Mickey Mania, a rather excellent Mickey Mouse-licensed platformer on the SNES and Mega Drive. It followed Mickey through his whole career to date at the time, starting with a black and white level based upon his animated short debut in Steamboat Willie.

Any early signs of future greatness? There were some cool environmental set-pieces, but obviously nothing on the scale of God of War. But the bit where Mickey uses a bird as a stepping stone in the first level was obviously the inspiration for the GoW's Harpies, and there's a strong rumour that the game originally ended with Mickey tearing Goofy in half and shitting in his ribcage.

Shigeru Miyamoto

Famous for: The Super Mario series, the Legend of Zelda series

But started out on: Not Donkey Kong. No, although it's the most famous of his early games, the carpenter/monkey love triangle only came about as a follow-up to the previous game Miyamoto worked on. That was a Galaga-style arcade shooter called Radar Scope.

Any early signs of future greatness? Not in Radar Scope itself, but definitely in what it led to. After the game tanked in the US, Nintendo ordered Miyamoto to rework it in order to save the 3000 unit investment it had made in the arcade cabinets. Instead of tweaking it, he designed a whole new game. That game was called Donkey Kong. It did quite well.

Shinji Mikami

Famous for: The Resident Evil series, Viewtiful Joe, Killer7, God Hand

But started out on: Capcom's early '90s Game Boy games. His first was Capcom Quiz: Hatena hatena no Daib%26ocirc;ken, one of the big C's many quiz board games, and after that, he worked on the Who Framed Roger Rabbit adaptation. A license still in search of correct grammar, 22 years later.

Any early signs of future greatness? Not particularly. Though the potential for massive comedic injury within the Roger Rabbit license perhaps had an influence on Resident Evil 4 later down the line.

Ken Levine

Famous for: BioShock, System Shock 2

But started out on: Technically, Front Page Sports: Baseball Pro '98, part of Sierra's mid-'90s sports series. Although he's only credited as a Photographer, and we're not exactly sure what that entails on a baseball video game. More relevent is Levine's next game work providing design and story concepts for pioneering first-person stealth game Thief in 1998.

Any early signs of future greatness? In Thief's brand new, more cerebral approach to FPS, yes, we can see the creator of BioShock evolvingas fast asthe clones at the end of Judge Dredd. As for Baseball Pro, well, you can take photos of things in BioShock. The experience was a clear influence.

Suda 51

Famous for: No More Heroes, Killer7

But started out on: Super Fire Pro Wrestling 3: Final Bout, at Human Entertainment. As a lifelong pro wrestling geek, working on an addition to Human's under-rated but very deep grappling series was as good a fit as putting a pig in poop. A pig in a luchador mask and spandex. This metaphor is getting disurbing now.

Any early signs of future greatness? Suda's 1994 sequel to SFPW3 featured a protagonist who witnessed the murder of his trainer immediately before his championship bout. Upon winning, he realised that having no-one to share it with, his victory meant nothing. He killed himself in the game's ending. Thus ladies and gentlemen, Suda 51 had arrived.

Read more
Mario
After leaving Fire Emblem studio, Donkey Kong veteran and Mario's Picross creator couldn't hire his former co-workers or he'd face Nintendo's wrath: "It shows a lack of decency"
 
 
A screenshot from Clair Obscur: Expedition 33 showing Maelle fighting an enemy.
Clair Obscur: Expedition 33 lead writer "did not play any video games" before joining the hit French JRPG, but now she's speedrunning the hits: "I have Platinumed Elden Ring, God of War, God of War Ragnarok"
 
 
The 50 Most Iconic Video Game Characters
The 50 most iconic video game characters of all time
 
 
Fable
Fable lead Peter Molyneux was so excited about selling his first game that he cut a hole in his mailbox so all the orders would fit – it sold 2 copies and "one was almost certainly from my mum"
 
 
Vivi
Final Fantasy creator shouts out Clair Obscur after its director said the JRPG icon "inspired me to become a game dev"
 
 
Two soldiers jumping out a vehicle during one of the best Gearbox games, Half-Life: Opposing Force
After Randy Pitchford had a game cancelled by EA, he was called by Gabe Newell out of nowhere to ask if he wanted to work on Half-Life: "I don't believe in manifestation - I believe in coincidence"
 
 
Latest in Games
GTA Online Mansions
GTA Online Mansions explained and how Prix Luxury works
 
 
Light No Fire screenshot showing a player riding a flying mount, steering it towards a mysterious obelisk in the distance
Light No Fire fans are going through it after The Game Awards sent hopes soaring before immediately crushing them
 
 
Tomb Raider: Catalyst
Tomb Raider: Catalyst picks up "years after" 2008's Underworld, continuing from the Legend trilogy after almost 20 years
 
 
Sorta Scary Cemetery Story side quest in Pokemon Legends ZA
Sorta Scary Cemetery Story walkthrough for Pokemon Legends ZA
 
 
Death Stranding 2
Hideo Kojima says "things that are too comfortable" won't stick with players, so he likes to "leave a bit of discomfort"
 
 
Divinity
Larian's new Divinity game might mean a pivot back to classic RPGs and I can't wait to see it
 
 
Latest in Features
Artwork of Total War: Warhammer 40,000 showing a Space Marine, Orc, and Aeldar fighting on top of a mound of corpses
Total War: Warhammer 40,000 big preview: Inside Creative Assembly's ambition to develop "the seminal Warhammer 40K game"
 
 
Star Wars: Fate of the Old Republic
Star Wars: Fate of the Old Republic – Everything we know so far about the new Star Wars RPG
 
 
Highguard screenshots
Highguard: Everything you need to know about the new F2P shooter
 
 
Control Resonant
Control Resonant: Everything we know so far about Control 2
 
 
A medieval town with a cathedral and thatched houses in Total War: Medieval 3 concept art
Total War's new engine will power Medieval 3, put the series on console, and let mods thrive: "We're playing long-term"
 
 
Dogpile key are showing various dog breeds and all shapes and sizes framing the image with the Indie Spotlight logo in the top right-hand corner
Dogpile is a roguelike deckbuilder with shades of Tetris and Balatro that has me trying to make the biggest dog
 
 
  1. Key art for Skate Story showing the glass skater boarding through a dark underworld filled with spikes towards a door of light
    1
    Skate Story review: "A beautiful and unique skateboarding game with great, stylized visuals set in a grungy underworld"
  2. 2
    Octopath Traveler 0 review: "The strongest entry in this retro-styled JRPG series yet, I love the greater focus on tactical battles"
  3. 3
    Sleep Awake review: "An all-timer horror premise is let down by tired stealth that I feel like I'm sleepwalking through"
  4. 4
    Metroid Prime 4: Beyond review: "The series' atmosphere has never been better, while being dragged down by a boring overworld and clunky psychic powers"
  5. 5
    Routine review: "This imperfect but wonderfully atmospheric moon-based horror leaves a strong impression"
  1. Freddy Fazbear in Five Nights at Freddy's 2
    1
    Five Nights at Freddy's 2 review: "We have waited two years for a Five Nights at Freddy's 1.5"
  2. 2
    Wake Up Dead Man: A Knives Out Mystery review: "Brings Knives Out back to its roots for a sequel that's almost on a par with the original"
  3. 3
    Wicked: For Good review: "Builds to an incredibly cathartic conclusion, but isn't quite as captivating as Part 1"
  4. 4
    The Running Man review: "Some fun action and Glen Powell's star power aren't enough to energize this disappointing Stephen King adaptation"
  5. 5
    Predator: Badlands review: "Die-hard fans may be disappointed, but as a blockbuster action-adventure, Badlands kills it"
  1. Noah Schnapp as Will Byers and Jamie Campbell Bower as Vecna in Stranger Things season 5
    1
    Stranger Things season 5 volume 1 review: “Can the Duffer brothers stick the landing? It’s sure looking like they will”
  2. 2
    Pluribus season 1 review: "Easily one of the year's best dramas"
  3. 3
    The Witcher season 4 review: "The Henry Cavill-less fourth season is the best yet"
  4. 4
    IT: Welcome to Derry review: "A supremely confident step back into the history of Stephen King's cursed town and killer clown"
  5. 5
    Splinter Cell: Deathwatch review: "A pale imitation of the long-dormant stealth franchise"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...