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The Top 7... Franchise failures

Take a look back at some of the industry's most fantastically disastrous non-starters

Words: Mikel Reparaz, GamesRadar US

Gamers like to complain. A lot. It's sort of what we do. And one of our favorite things to complain about is the fear of innovation that supposedly pervades the industry, driving away cool new ideas in order to ensure a steady flow of sequels and knockoffs that are, for all intents and purposes, the same game. For their part, though, publishers are right to worry about taking risks, because for every successful Katamari Damacy or Guitar Hero, there are dozens of companies that crashed and burned because they took a gamble on something unproven.

Strangely, that hasn't stopped developers and publishers from getting a little too excited when they do take risks, boldly envisioning their original games as the first installments in huge, wildly successful franchises that will tell a story spread out across multiple titles. Sometimes this actually works - Xenosaga and .hack are prime examples - but more often than not the games tank, their stories are left unfinished and the tattered ruins of a would-be franchise just sort of sit there in gamers' memories, looking ridiculous. And rather than just let them fade away into blissful obscurity, we've dug up these sad monuments to overreaching ambition to give you a look at some of the most spectacular flops the industry has produced to date.

7. PRYZM Chapter One: The Dark Unicorn
2002 | PS2

The game: A budget title derided by PSX Nation as "the very definition of interactive mediocrity," PRYZM was a kid-oriented action game about Pryzm, a winged unicorn, and Karrock, a wizard-looking troll that rode around on her back. To its credit, PRYZM offered up a few innovations, most notably a control scheme that made it feel like you were controlling both heroes at the same time. On the other hand, it was a fairly slapdash production that featured a laughably serious-looking unicorn right there on the box.

Above: Yes, this is seriously the least hideous screenshot of PRYZM we could find. It's not a pretty game

The ambition: For whatever reason, the brains at publisher TDK Mediactive seemed convinced that all it would take to make a game sell like hotcakes was to price it at $20, which apparently was rare in 2002. "Not only have the evil forces of high game prices brought darkness and strife to the lands," read an actual TDK press release, "they have also twisted and corrupted the inhabitants into malignant shades of their former selves, summoning renters instead of buyers. But have no fear, PRYZM is here!"

By that logic, it's understandable why they assumed PRYZM would sell well enough to be a long-running series, and titled it accordingly. It wasn't hubris so much as a complete misunderstanding of how gamers make purchasing decisions.

What killed it? How many of you want to actually spend money on a game about an old man riding a unicorn? Show of hands? OK, now how many of you are either eight years old or stoned to the gills right now? Yeah, that's what we thought.

6. Marc Ecko's Getting Up: Contents Under Pressure
2006 | PS2. Xbox, PC

The game: Fashion designer-turned-game-developer Marc Ecko might take issue with us calling Getting Up a failure, but his displeasure won't pull the game out of bargain bins. For a graffiti-themed action game with political pretensions, though, Getting Up wasn't half-bad. Starring an underdog street artist named Trane, it packed fun, Prince of Persia-style acrobatics, flawed-but-competent brawling and a surprisingly engrossing story. It also brought together an impressive voice cast that included hip-hop artist Talib Kweli, actress Rosario Dawson and a slew of real-life graffiti legends who couldn't act worth a damn. Still, though.

Above: Getting Up was a better game than it got credit for, and this high-speed train sequence was one of its highlights

The ambition: While Getting Up was a self-contained story (and one for which the movie rights were quickly sold off to MTV), Ecko made no secret of his intention to build on its would-be success with Getting Up sequels and other projects. "This is my first baby," said Ecko in an interview with the New York Metro. "The next baby will be twins or triplets." (Whatever that means.)

What killed it? Ecko's assertion that gamers "have a bug up their ass for anything urban" was partly right. But what he failed to take into account was that, by the time Getting Up had hit the market, gamers had excellent reasons to be leery of "urban"-themed games. Following the success of Grand Theft Auto, we'd all been subjected to insulting me-too dreck like 187: Ride or Die, Crime Life: Gang Wars and 50 Cent: Bulletproof.Getting Up needed to prove itself, and showing up with a fashion designer's name stamped on its box wasn't the way to do it.

Those who didn't read up on it dismissed it as brand-saturated advergaming crap, and lukewarm reviews (and a huge diss from Penny Arcade) drove away the rest. In the end, even harsh condemnation from clueless politicians couldn't keep the game from bombing, and Ecko's future as a game designer - as well as the future of graffiti-themed games in general - was left shrouded in uncertainty.


 
6 Comments
Order Comments: Newest First | Oldest First
Nessrox  - 1 year 2 months ago 
I've never even heard of these games. Some look very interesting
playgameshard84  - 1 year 2 months ago 
yeah i heard of almost every game on that list and they all sucked. I bought Advent rising, that was the biggest mistake ever.
Mr_Hertz  - 1 year 2 months ago 
Nessrox, try Marc Ecko´s Getting Up. I got what GR was about, kinda timing problems with the market.

Sometimes the camera fuucks a bit, but SURELY DOESNT take away your will to play.

Its stylish, has good videos, and detailed environment (of course to the date it was designed). I remember i was hangin outside of a huge building and i still could see the cars traffic down below.

Good songs either, and an evolving plot. Nice scenes too (the brigde challenge, the painting no moving trains when you could see the day rising and tunnels till you do the job), secrets, legendary graffitis...

Well im not INTO eckos clothing, mean... im not a blind fan, right. But this game has its style. Its different and I enjoyed to get to the end.


Of course the list is old, but you cant beat a game just cuz of its graphics. Instead the game has good graphics, but not NEXT GEN.. of course it was made in 2005.

Still a good one.
Sizzler  - 1 year 24 days ago 
What kind of Mormon undertones?
oreopizza47  - 8 months 25 days ago 
hey! i quite enjoyed Pryzm... apart from the crappy controls, feindishly stupid levels, camera... nevermind.
chocolategenocide  - 4 months 3 days ago 
i think ive heard of advent rising.
other than that ive never heard of any of these games
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