Gamers like to complain. A lot. It's sort of what we do. And one of our favorite things to complain about is the fear of innovation that supposedly pervades the industry, driving away cool new ideas in order to ensure a steady flow of sequels and knockoffs that are, for all intents and purposes, the same game. For their part, though, publishers are right to worry about taking risks, because for every successful Katamari Damacy or Guitar Hero, there are dozens of companies that crashed and burned because they took a gamble on something unproven.
Strangely, that hasn't stopped developers and publishers from getting a little too excited when they do take risks, boldly envisioning their original games as the first installments in huge, wildly successful franchises that will tell a story spread out across multiple titles. Sometimes this actually works - Xenosaga and .hack are prime examples - but more often than not the games tank, their stories are left unfinished and the tattered ruins of a would-be franchise just sort of sit there in gamers' memories, looking ridiculous. And rather than just let them fade away into blissful obscurity, we've dug up these sad monuments to overreaching ambition to give you a look at some of the most spectacular flops the industry has produced to date.
7. PRYZM Chapter One: The Dark Unicorn
2002 | PS2
The game: A budget title derided by PSX Nation as "the very definition of interactive mediocrity," PRYZM was a kid-oriented action game about Pryzm, a winged unicorn, and Karrock, a wizard-looking troll that rode around on her back. To its credit, PRYZM offered up a few innovations, most notably a control scheme that made it feel like you were controlling both heroes at the same time. On the other hand, it was a fairly slapdash production that featured a laughably serious-looking unicorn right there on the box.


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