Exit review

Save the world one caterwauling victim at a time in this innovative art-deco puzzler

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Unfortunately, they're not as smart as they could be, andthey seem to have a particular problem with stairs. If you're a floor above them and tell them to follow you, they'll just stand underneath your position and bleat plaintively until you specifically order them to walk over and climb the stairs. They're also completely ignorant of hazards,so if you're not careful, they'll happily saunter into open flames or electrified floors like brainless lemmings.

Despite this irksome flaw, Exit will keep you hooked. This is partly because of the frustration from all the many near-misses you'll experience in each stage, but also because each disaster area is cleverly designed and fiendishly challenging to figure out. And once you've finished its 100 stages - which takes a while - you can download even more levels for free.

More info

GenrePuzzle
DescriptionCharging into disasters with nothing but a hat and some acrobatic skills, players will need to find trapped civilians and rush them to the exit.
Platform"PSP","DS"
US censor rating"Everyone","Everyone"
UK censor rating"7+","7+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.