Enter World War III

Peace will not prevail. Tom Clancy's EndWar will rage on with persistent online battles

Desktop generals have been treated to some spectacular new RTS games recently.But despite the successes of Supreme Commander and Command %26amp; Conquer 3, we haven%26rsquo;t seen anything that will really push the strategic warfare genre forward - past bigger maps, larger numbers of units, and better visuals - until now.

Enter Tom Clancy%26rsquo;s EndWar, Ubisoft%26rsquo;s latest stab at injecting something new into the diet of micromanagers. %26ldquo;It%26rsquo;s %26lsquo;real-time%26rsquo; and it%26rsquo;s %26lsquo;strategy,%26rsquo; but it%26rsquo;s not like a PC RTS,%26rdquo; said developer, Ubisoft at a recent press event. And it%26rsquo;s true. Despite its RTS elements of resource management and selection of rock-paper-scissors units - that are strong against some while weak against others - EndWar looks like one of those rare games that dares to carve its own path through the medley of %26ldquo;me too%26rdquo; reiterations of classic RTS gameplay with visual makeovers.