There are two classes of item which you can insert into the world; the first is food. Eets is a creature ruled by gastronomics, and will gobble up any edible morsels placed in his path. Each type of food triggers a different mood, which has a domino effect on his behavior. For example, when he%26rsquo;s sad, he moves slowly and refuses to leap from the edge of a platform %26ndash; which is handy to keep him from Geronimo-ing to his death. When angry, he charges forward and is not only willing to jump, he%26rsquo;ll vault himself much farther than he would if he was just in his default happy state.
The second, more interesting way to influence Eets is by placing user-triggered items around the landscape, all of which you set off using various face buttons. These include floating whales that suck Eets in and blowhole-launch him skyward, an orange, ghosty-looking Ginseng critter that can make Eets angry or set off explosive marshmallows blocking his path, and brown clouds that shoot tasty chocolate chips, just to name a few.