E3 MVG 2011 Selection: Hitman Absolution interview

Five years is a long time for a game character to be out of the action, but that’s how long it’s been since the release of the fourth Hitman game, Blood Money. If you’re going to be gone that long, you’d better make a big splash when you come back, so it’s encouraging that Agent 47 brought enough impressive new tricks to the party to earn Hitman Absolution a spot on our list of the"Most Valuable Games" at E3 2011.

Our brief demoduring the showgave us a look at a more complicated disguise system, as well as a Detective Vision-like “Instinct” power that enables him to see through walls and predict the movements of his enemies. It also left us wanting more, so we managed to catch up with Absolution’s director, Tore Blystad, for a quick Q&A about what’s in store for the bald killer when the game drops sometime next year.

Jun 17, 2011

Our brief demoduring the showgave us a look at a more complicated disguise system, as well as a Detective Vision-like “Instinct” power that enables him to see through walls and predict the movements of his enemies. It also left us wanting more, so we managed to catch up with Absolution’s director, Tore Blystad, for a quick Q&A about what’s in store for the bald killer when the game drops sometime next year.

Jun 17, 2011

Our brief demoduring the showgave us a look at a more complicated disguise system, as well as a Detective Vision-like “Instinct” power that enables him to see through walls and predict the movements of his enemies. It also left us wanting more, so we managed to catch up with Absolution’s director, Tore Blystad, for a quick Q&A about what’s in store for the bald killer when the game drops sometime next year.

Jun 17, 2011

Our brief demoduring the showgave us a look at a more complicated disguise system, as well as a Detective Vision-like “Instinct” power that enables him to see through walls and predict the movements of his enemies. It also left us wanting more, so we managed to catch up with Absolution’s director, Tore Blystad, for a quick Q&A about what’s in store for the bald killer when the game drops sometime next year.

Jun 17, 2011

Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.