E3 MVG 2011 Selection: Hitman Absolution interview

Five years is a long time for a game character to be out of the action, but that’s how long it’s been since the release of the fourth Hitman game, Blood Money. If you’re going to be gone that long, you’d better make a big splash when you come back, so it’s encouraging that Agent 47 brought enough impressive new tricks to the party to earn Hitman Absolution a spot on our list of the "Most Valuable Games" at E3 2011.

Our brief demo during the show gave us a look at a more complicated disguise system, as well as a Detective Vision-like “Instinct” power that enables him to see through walls and predict the movements of his enemies. It also left us wanting more, so we managed to catch up with Absolution’s director, Tore Blystad, for a quick Q&A about what’s in store for the bald killer when the game drops sometime next year.

Jun 17, 2011



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  • HitmanSB07 - June 18, 2011 3:21 p.m.

    Hopefully you can turn off this "instinct mode" in the game. I'm sure they will give the option. I'm just really happy it's announced, I hope they don't turn it into a pure action game though.
  • AwesomeMan - June 17, 2011 6:38 p.m.

    Gotta strongly disagree GreekBeast...I like what they're doing with the game but I hope they don't dumb it down too much. The challenging and punishing gameplay was what made the original Hitman games so great. You had to really enter a situation with a strategy, and like in real life, sometimes it panned out, sometimes it didn't. The problem with the older games is that sometimes a well thought out plan would go to hell because of a technical glitch, rather then a wrong turn by the player. It sounds like Absolution will be a much more fluid and solid engine, so hopefully no more glitchy structure.
  • Baron164 - June 17, 2011 6:27 p.m.

    I've tried playing previous Hitman games but usually ended up getting bored with the punishing trial and error gameplay. They are the games I like but just suck at. So hopefully I'll end up liking the new one and not sucking so much at it :-)
  • GreekBeastX - June 17, 2011 6:14 p.m.

    SEE THROUGH WALLS. This game already sounds like a joke Hitman never was and never will be worth the time of a intelligent gamer.

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