E3 MVG 2011 Selection: Hitman Absolution interview

Game director Tore Blystad talks climbing, intelligence spectrums and seeing through walls

Five years is a long time for a game character to be out of the action, but that%26rsquo;s how long it%26rsquo;s been since the release of the fourth Hitman game, Blood Money. If you%26rsquo;re going to be gone that long, you%26rsquo;d better make a big splash when you come back, so it%26rsquo;s encouraging that Agent 47 brought enough impressive new tricks to the party to earn Hitman Absolution a spot on our list of the"Most Valuable Games" at E3 2011.

Our brief demoduring the showgave us a look at a more complicated disguise system, as well as a Detective Vision-like %26ldquo;Instinct%26rdquo; power that enables him to see through walls and predict the movements of his enemies. It also left us wanting more, so we managed to catch up with Absolution%26rsquo;s director, Tore Blystad, for a quick Q%26amp;A about what%26rsquo;s in store for the bald killer when the game drops sometime next year.

Jun 17, 2011

Our brief demoduring the showgave us a look at a more complicated disguise system, as well as a Detective Vision-like %26ldquo;Instinct%26rdquo; power that enables him to see through walls and predict the movements of his enemies. It also left us wanting more, so we managed to catch up with Absolution%26rsquo;s director, Tore Blystad, for a quick Q%26amp;A about what%26rsquo;s in store for the bald killer when the game drops sometime next year.

Jun 17, 2011

Our brief demoduring the showgave us a look at a more complicated disguise system, as well as a Detective Vision-like %26ldquo;Instinct%26rdquo; power that enables him to see through walls and predict the movements of his enemies. It also left us wanting more, so we managed to catch up with Absolution%26rsquo;s director, Tore Blystad, for a quick Q%26amp;A about what%26rsquo;s in store for the bald killer when the game drops sometime next year.

Jun 17, 2011

Our brief demoduring the showgave us a look at a more complicated disguise system, as well as a Detective Vision-like %26ldquo;Instinct%26rdquo; power that enables him to see through walls and predict the movements of his enemies. It also left us wanting more, so we managed to catch up with Absolution%26rsquo;s director, Tore Blystad, for a quick Q%26amp;A about what%26rsquo;s in store for the bald killer when the game drops sometime next year.

Jun 17, 2011

ABOUT THE AUTHOR

After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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