E3 2010: Our first look at Journey

During a special closed-door session in the final hour of E3 2010, Jenova Chen, co-founder of developer ThatGameCompany (flOw, Flower), sat down in front of an audience of journalists and told them a story about a NASA shuttle pilot he met some time ago. This pilot had told him about the people he'd met who'd been to the moon, and said that something changed in 100 percent of those people after they'd walked on its surface. Having just seen everything they'd ever known and loved reduced to a little blue marble in the sky, they felt consumed by awe and a sense of their own insignificance, and came back more spiritual, with a renewed curiosity as to what else might be out there.

That sense of overwhelming powerlessness that they felt, staring up at the Earth and the impossible vastness around it, is what Chen hopes to recreate with TGC's third game, Journey.

At first blush, that sounds like a really unappealing premise for a game, especially because - as Chen pointed out - most games up until now have been about empowerment, and more specifically about characters who wield power to overcome obstacles and their enemies. But it's impossible to not find the idea at least a little intriguing, especially once you've seen Journey in action. 

The game centers on a solitary, stylized figure in a red cloak, who wanders alone (more or less) through an enormous desert dotted with crumbling ruins. The protagonist can jump and "sing," an action that can attract and command floating pieces of cloth scattered throughout the wasteland. He/she/it can also leave enormous, semi-persistent tracks in the sand (which Chen said at least one tester had used to draw giant dicks), and can "surf" rapidly down the slopes of the desert's many, many dunes. It's after climbing the first of those dunes that you see your objective: a light shining from a distant mountain that towers over everything else.

From there, your task is to explore the landscape and negotiate its mysterious ruins - many of which light up and otherwise react to your approach - as you try to reach the mountain. There will apparently be no enemies other than the environment, and exactly what's going on is purposely vague (this is an "art" game, after all). Chen says it'll become clear eventually; in the meantime, you'll find that the "desolate" landscape is anything but dead, and is in fact full of strange, moving things - which Chen declined to explain during the demo.

At one point, for example, the cloaked figure came across a statue, out of which appeared a ghostly figure. Without speaking a recognizable word, the figure added a linear golden pattern to the hem of the hero's cloak, and then disappeared. When asked what the line represented, Chen said that it could be a way of keeping score, a status symbol or a new ability.

"It's up in the air at this point," he said.

At a different point in the game, the hero wandered through an enormous sand-waterfall and found itself in a hidden cave. Suddenly, the camera switched to a fixed perspective and a tapestry on the wall lit up with an ominous hum, revealing glowing hieroglyphics that then faded, but remained visible on the cloth. It's probably some kind of hint, but it's impossible to be sure at this point.


  • AA95mp - June 25, 2010 7:50 p.m.

    i have to get this when it comes out.
  • CH3BURASHKA - June 22, 2010 11:20 p.m.

    Explaining spirituality and a deeper understanding never works. I would much rather get absolutely no more news or previews until the game comes out.
  • Zanthis - June 22, 2010 4:19 p.m.

    Sigh, Flower was my favorite game of last year and one of my favorites of all time. This looks like it is going on the list. I cannot wait.
  • thor0997 - June 22, 2010 2 p.m.

    I cant wait to download this on Liv... WUT?... NOOOOOO!!!! Lucky bastards!
  • secretsearcher - June 22, 2010 11:49 a.m.

    This looks plenty interesting. I actually like the whole "you are insignificant" concept for a game. What consoles is this thing coming out on?
  • ranzatsu - June 22, 2010 11:28 a.m.

    They always say that games with really really simple graphics get the best praise. I guess it's true.
  • Joshin69 - June 22, 2010 9:38 a.m.

    Anouther game im gonna want. This is turniong into one expencive year for games
  • Evil_AppleJuice - June 22, 2010 7:29 a.m.

    The art style reminds me of Okami, and the gameplay like Ico. ReCAPTCHA: Pentagon sparta... sweet.
  • nikos_the_great - June 22, 2010 5:44 a.m.

    looks promising - might buy it if it gets positive reviews.
  • Tenfey - June 22, 2010 5:03 a.m.

    I am intrigued.
  • c1nd3rcell - June 22, 2010 4:20 a.m.

    Oh, the sheer beauty... Damn exclusives.
  • garnsr - June 22, 2010 3:30 a.m.

    I can't wait, Flow is cool, Flower is awesome, this looks totally great and different.
  • ThePrivateer - June 22, 2010 3:18 a.m.

    Is this only for PS3?
  • db1331 - June 22, 2010 2:15 a.m.

    "Just like Neil Armstrong, I went to space and now I'm back, and nobody gives a shit."
  • FALLINGINFIRE - June 22, 2010 1:19 a.m.

    @NightCrawler I got that same SotC ico feel. Looks pretty neet, gonna have to pick this up when it is out
  • NightCrawler_358 - June 22, 2010 1:14 a.m.

    This looks so cool!awesome style! It gives off the same atmosphere that the Ico games do, to me anyway.
  • ScruffMoney - June 22, 2010 1:02 a.m.

    This looks great, I love what they're doing with the online component.
  • Jordo141 - June 22, 2010 12:23 a.m.

    Is it me or does the style seem to be juxtaposed to the Path? Similar, but light palette instead of dark?
  • GamesRadarMikelReparaz - June 22, 2010 12:13 a.m.

    Yeah, that's actually how the game looks. It's kind of awesome to watch.
  • oufour - June 22, 2010 12:08 a.m.

    are those screenshots!? i thought they were concept art!

Showing 1-20 of 22 comments

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