E3 2010: Metal Gear Solid: Rising may use Kinect/Move, plus more details revealed

Our good friends at First Play sat in and filmed a round table interview with MGS: Rising director Mineshi Kimura last week. There were loads of juicy details revealed in the discussion, which not only explain crucial parts of the trailer, but also how the game fits into the Metal Gear mythology. Read below for all the need-to-know details on E3's stabbiest game.

  • Kimura confirmed his team were interested in Kinect and Move and have even done research into implementing both motion devices into Rising. He stopped short of actually confirming either would make the final game, though.
  • Raiden's sword will control similarly to the system seen in MGS2. You'll aim and angle your katana with the right stick (like Sons of Liberty), but the controls will be much more accurate and refined than the swordplay seen in the PS2 title.
  • The katana is considered a stealth weapon. And Kimura hinted you will be able to take on enemies with rockets and other weapons.
  • The story takes place between MGS2 and MGS4 and is set to explain how Raiden went from floppy haired moaner to badass ninja.
  • Snake might appear, because it takes place in the same timeframe, though the team haven't decided whether to stick him in or not yet.
  • The story will be more accessible to make it easier for folk who've never played the series before.

Above: Ouch

  • The scale of the stealth will be larger and more ambitious than before, simply because Raiden has more abilities than Snake.
  • That glowy spine thingy Raiden cuts out of the cyborg at the start of the trailer isn't actually a spine. No, it's an intestinal battery ripped from the baddy's stomach. Raiden will have to harvest these as their electricity powers his sword. He can also cut and harvest different organs to regain health.
  • It will not be a mindless hack 'n slash title. The player will have to precisely cut certain weak parts of many enemies to do them in. Cutting is not limitless, either. Some bad guys will have parts that can't be sliced and diced. So you'll have to aim strategically.
  • The slow motion that appears near the end of the video is partially context sensitive. It will kick in during counters and certain moves, like when Raiden kicks the guard and knocks him off balance.
  • And finally Kimura gave some insight into the Lightning Bolt Action tagline. The game will be faster and more intense than previous games. Lightning is fast and intense. Ladies and gentleman, we give you your tenuous link.

Above: Not to nitpick, but where the hell are his guts and organs?

So there you have it. Nothing that earth-shattering revealed, but interesting all the same.

But what do you want to see in Metal Gear Solid: Rising? After you glad the series seems to be somewhat moving away from its stealthy roots? Have you accepted Raiden yet?+ Give us a shout in the comments section.

June 23, 2010


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  • philipshaw - June 24, 2010 12:38 p.m.

    I want more Rose
  • bedelicious - June 23, 2010 9:56 p.m.

    So far I love sword angling and tactical evisceration, as well as slow motion during certain moves. The story will obviously have a different feel to it than the stories of other MGS games. Not necessary a bad thing, I hope. No strong emphasis on stealth anymore. I like the new gameplay, but I will definitely miss the old one. Snake? I definitely want to see him, but only if the game reaches the high standards of the series. I have moderate expectations, most of them on the gameplay side. A little worried for the story, although I take the fact that it's between 2 and 4 as a good sign. I've always liked Raiden, I hope they do him justice as a character.
  • mattersnotnow - June 23, 2010 8:50 p.m.

    The game sounds awesome, I just expect it doesn't mean the end of more slow-paced stealth metal gears.
  • cj12297 - June 23, 2010 8:33 p.m.

    this game would work with move but not kinect because nothing works with kinect
  • Xerxes667 - June 23, 2010 7:19 p.m.

    @ RickyV300 no way, MGS has always been a Sony exclusive with the exceptions of the hand held games and Twin snakes on GC. Judging from what they did with MGS4, release it for PS3 first then port it over to 360, i bet they'll either do the same thing or have it be a simultaneous release.. the article talks about Move anyway and so its safe to bet it will definitely be on PS3
  • RickyV300 - June 23, 2010 6:29 p.m.

    Btw is this going to be xbox exclusive?
  • RickyV300 - June 23, 2010 6:26 p.m.

    screw motion controls NOBODY wants that!
  • N24K - June 23, 2010 6:01 p.m.

    oh and also, even though its moving away from MGS roots, i still want a decent chunk of the gameplay to be stealth its what makes MGS so intense, plus stealth makes way for some more varied gameplay and using your imagination
  • N24K - June 23, 2010 5:56 p.m.

    Well I want to see more blood and guts (if the last pic is anything to go by), and I want the story to overlap with MGS 2,4. I DONT want move/kinect to be compulsory but they would have to be mental to do that wouldnt they?!
  • bschroth - June 23, 2010 5:20 p.m.

    i'm just excited that it's set in the mgs universe. raiden's pretty cool now that he's an albino cyborg ninja with pudding for blood. i'm most looking forward to the cutting tech the video shows. for years i've been wanting games to have destructible environments and most realistic character damage.
  • theemporer - June 23, 2010 3:26 p.m.

    Oh yes. The sword is VERY stealthy.
  • Ironarm - June 23, 2010 3:18 p.m.

    All I want is a release date... But really, I am super excited for this game. I can't wait to see how Raiden made the change.
  • Cyberninja - June 23, 2010 1:35 p.m.

    well as long as we dont need to see raiden naked again all will be forgiven
  • BigBoss - June 23, 2010 11:19 a.m.

    I disagree with the first commenter, I'd be quite willing if this had Move support, especially with its touted fidelity, could prove to be Zelda's more belligerent brother.
  • Lolspamm0r - June 23, 2010 11:16 a.m.

    that guys organs got fused to his skin because of the super hot lazor sword, that is why they are not flying everywhere... at least that's what i made up... :D
  • allthegoodnameswheretaken - June 23, 2010 10:33 a.m.

    I really do not want this game to have motion control support

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