Our good friends at First Play sat in and filmed a round table interview with MGS: Rising director Mineshi Kimura last week. There were loads of juicy details revealed in the discussion, which not only explain crucial parts of the trailer, but also how the game fits into the Metal Gear mythology. Read below for all the need-to-know details on E3's stabbiest game.
- Kimura confirmed his team were interested in Kinect and Move and have even done research into implementing both motion devices into Rising. He stopped short of actually confirming either would make the final game, though.
- Raiden's sword will control similarly to the system seen in MGS2. You'll aim and angle your katana with the right stick (like Sons of Liberty), but the controls will be much more accurate and refined than the swordplay seen in the PS2 title.
- The katana is considered a stealth weapon. And Kimura hinted you will be able to take on enemies with rockets and other weapons.
- The story takes place between MGS2 and MGS4 and is set to explain how Raiden went from floppy haired moaner to badass ninja.
- Snake might appear, because it takes place in the same timeframe, though the team haven't decided whether to stick him in or not yet.
- The story will be more accessible to make it easier for folk who've never played the series before.

Above: Ouch
- The scale of the stealth will be larger and more ambitious than before, simply because Raiden has more abilities than Snake.
- That glowy spine thingy Raiden cuts out of the cyborg at the start of the trailer isn't actually a spine. No, it's an intestinal battery ripped from the baddy's stomach. Raiden will have to harvest these as their electricity powers his sword. He can also cut and harvest different organs to regain health.
- It will not be a mindless hack 'n slash title. The player will have to precisely cut certain weak parts of many enemies to do them in. Cutting is not limitless, either. Some bad guys will have parts that can't be sliced and diced. So you'll have to aim strategically.
- The slow motion that appears near the end of the video is partially context sensitive. It will kick in during counters and certain moves, like when Raiden kicks the guard and knocks him off balance.
- And finally Kimura gave some insight into the Lightning Bolt Action tagline. The game will be faster and more intense than previous games. Lightning is fast and intense. Ladies and gentleman, we give you your tenuous link.

Above: Not to nitpick, but where the hell are his guts and organs?
So there you have it. Nothing that earth-shattering revealed, but interesting all the same.
But what do you want to see in Metal Gear Solid: Rising? After you glad the series seems to be somewhat moving away from its stealthy roots? Have you accepted Raiden yet?+ Give us a shout in the comments section.
June 23, 2010
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philipshaw - June 24, 2010 12:38 p.m.