E3 2010: Dead Space 2 gameplay adds guns, better anti-grav, bigger everything

The original Dead Space was surprisingly awesome for the player, but main character Isaac really got screwed – if we were stranded in a space station full of terrifying flesh-ripping undead horrors, we’d really want something more than a nail gun to defend ourselves. Luckily, the developers of Dead Space 2 agree, and they’ve outfitted Mr Unlucky Spaceman with one of the coolest weapons we’ve seen in ages: the javelin gun.

You’ve seen everything the javelin gun does already in other games, but we can’t recall a weapon that combined all of its capabilities in such a satisfying package. First off, it sends whatever it hits flying backward until it hits the wall, where it then pins your quarry in place.  This is not only tremendously empowering in and of itself, but it also opens up some interesting strategic options. Remember that baddie from the first game with the explosive bulb on its arm? If you’ve tacked him to the wall, you can then wait until another enemy is nearby and shoot the bulb, blowing both of ‘em to bits.

In addition to that, the harpoon is electrified. Once it’s been shot, you can hit another button to trigger a monster-cooking electrical discharge – again creating an effective trap for any nearby foes. There’s even talk of it enabling you to electrify standing pools of liquid, as you could in the BioShock games (though this isn’t yet definite).

Granted, if we could choose one weapon to add to Dead Space 2, it would be a light saber – but this is pretty damn cool.

That’s not the only new weapon, either. You can now use your telekinesis to lift up specific severed limbs from various enemies. For example, remember that bomb-armed guy we pinned to the wall awhile back? Just use the plasma cutter to shoot that arm off at the elbow, and you can carry around the bomb using telekinesis until you find another enemy to toss it to, like the worlds gooey-est, most explosive water balloon. Or, grab the three-foot bone talons that sprout from several other enemies, and use it to telekinetically impale them right back. Even your melee attack has been sped up, and your curb stomp is no longer a one time use attack – you can stomp over and over if you like.


  • BurgerBurak - June 20, 2010 12:03 p.m.

    In orginal Dead Space it was also possible to carry the bomb of this Exploder necromorph so why it's among new things in Dead Space 2?
  • CombatWombat101 - June 17, 2010 12:52 p.m.

    Don't get me wrong; this game looks badass as all hell, and I'll definitely be buying it, but... did anyone else find Isaac's voice kind of annoying?
  • ScruffMoney - June 17, 2010 12:15 a.m.

    WANT! when's this come out? this holiday? I hope so.
  • SenatorPepper - June 17, 2010 12:02 a.m.

    WOW! This is really pushing the limit of next gen in terms of graphics. Looks fun to play too.
  • gamerinflames - June 16, 2010 11:54 p.m.

    Wow. I think this is still my most anticipated game of 2010.
  • Evil_AppleJuice - June 16, 2010 11:24 p.m.

    I was very giddy with the harpoon gun in Bioshock 2. So Im not sure if ill keep the excitement, or be bored. But regardless, this game is very exciting. Hell, Isaac is my avatar!
  • Cleanser247 - June 16, 2010 8:12 p.m.

    I'm playing the first again right now. Can't wait for this to be released!
  • CH3BURASHKA - June 16, 2010 8:10 p.m.

    A definite PS3 purchase, seeing as how it comes with Extraction HD. Damn.
  • gilgamesh310 - June 16, 2010 7:57 p.m.

    So the clawed baby monsters made it out of the 9 circles of hell and onto the sprawl. Why couldn't there parents have just baptized them lol
  • michaelmcc827 - June 16, 2010 7:34 p.m.

    I like that they're adding new stuff, more variety is great and all. But I really just hope that they keep the "survival horror" vibe, because giving the player too much power can make it feel less scary. That being said, I enjoyed the first game immensely, and I'm pretty sure they won't screw this one up.
  • IsaacFenix - June 16, 2010 7:04 p.m.

    I feel somewhat reassured that this won't be a flop. It's still a bit of a departure from the original's way of making you cry by overwhelming you, but it sounds cool nonetheless.
  • Conman93 - June 16, 2010 5:54 p.m.

    This is just my opinion, but this was E3s most impressive game. Visceral seem to be succeeding in making massively scaled survival horror as promised!

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