E3 2006: Supreme Commander
PC: We get a look at the biggest sci-fi RTS on any planet
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Few game demos are legitimately surprising. It's not meant to sound jaded or callous; it's just that GamesRadar sees a metric ton of games, and at the end of the day, most games are just like any other game except for that one thing. It's not surprising. However, Supreme Commander looks destined to make fools of us, because we spent most of the demo with our jaws on the floor.
It's not the look of the game. Not that it's ugly - it actually looks quite nice, if not mind-bending. It's just that the little blue or red guys blasting it out onscreen didn't look all that unusual. And it wasn't creator Chris Taylor (die-hard PC fans will know him as the Total Annihilation and Dungeon Siege guy) talking about how "strategy happens before the battle, and tactics are what happens during the battle."
No, it was the moment when Taylor looked at the screen, which already displayed a respectably complex skirmish, and zoomed the camera back, back, and back again - revealing that this was not the only battle going on. In fact, there were three other, interconnected conflicts taking place at other places - on other continents, even - on the in-game globe at the very same moment. This is warfare on a planetary scale, involving thousands of units.
That was a surprise. But not, in fact, the last. Zooming back in on a particular portion of one of the battles revealed blue (the human, United Earth Federation) was attempting to flank a red (Cybran, a sort of man-plus-machine race) advance by sneaking in from the water. Taylor began talking about some of the more creative units in the game, like destroyers with legs, forcefield-generating vehicles, and troop transports that carried the troops on the outside, so they could shoot as they flew. Just then, a huge, six-limbed submarine walked up out of the ocean and launched planes off its deck. What the?
But we didn't have much time to wonder, as it was soon met by a massive Cybran spider-tank, guns blazing. We were so captivated in watching this clash of the titans that it barely registered that the trees were getting knocked over and set aflame by the collateral damage.
Weekly digests, tales from the communities you love, and more



