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Dreamfall: The Longest Journey review

Clumsy combat and adventure games just don't mix


  • The engaging storyline
  • Jack Angel's voice acting as Wonkers
  • The plausible puzzles


  • The half-hearted combat
  • No plot resolution
  • Waiting for a sequel

Imagine a majestic bald eagle soaring through the sky, not a care in the world except for where its next furry meat-snack is coming from. Now imagine that same eagle trying to flap its wings with a brick tied to its talons. That's pretty much how we'd sum up Dreamfall: The Longest Journey - a high-flying, classically-styledadventure that's been weighed down with several unnecessary and awkward fighting sequences.

Dreamfall is a sequel to The Longest Journey, a highly regarded PC adventure game from 2000 that was big with the "point-and-click" crowd of adventure purists. However, that genre continues to struggle for mainstream acceptance. So, to make Dreamfall more accessible (and probably more Xbox-friendly), the sequel travelsa more accessibleaction/adventure route in this follow-up.

Well, kinda. Heroine Zoe Castillo can wander her environments freely, guidedaround by your movement ofthe Xbox pad's leftanalog stick (no pointing required). Then,any interactions with the environment - climbing, chatting, picking up items, even walking up stairs - are triggered by pressing a single action button only when an on-screen icon says you can do so.

Dreamfall's adventure roots are also apparent in your character's "Focus Field", afeature that pops up once in awhile andchannels your attention onto a particular object or person in the form of a big blue beam of light. Its use is only required a few times during the entire game, though; you may forget the mode even exists until you get stuck.

More Info

DescriptionFinally, the sequel to the beloved adventure Longest Journey debuts on the Xbox and the PC.
PlatformXbox, PC
US censor ratingMature
Release date25 April 2006 (US), 1 January 1970 (UK)
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