One word: Riddick. Strip away the grimy, far future trappings from The Chronicles of Riddick: Escape from Butcher Bay and Assault on Dark Athena, and you have the core gameplay design for a brilliant Bond game. Starbreeze made both games, and MachineGames is made up of key team members.
You've got a physically capable protagonist working alone and effectively behind enemy lines in an almost entirely hostile environment. You've got smart, organic stealth and brutal first-person melee combat. You've got occasional, risky gunplay, tactical gadget use and surveillance. You've got a semi-open world full of potential enemies, allies and neutrals, all of whom will have to be combated, avoided, negotiated with or used for your own benefit. Switch out the Eyeshine power for night vision lenses, swap the pulse rifles for a silenced PPK, and you've got a perfect, intelligent, poundingly visceral adaptation of modern post-Casino-Royale Bond.
Likelihood of it happening: Small, but not impossible. MachineGames are currently owned by Bethesda, who do not own the Bond license. Starbreeze though, remains indie.