Dragon Ball Z: Budokai Tenkaichi 2

  • 130 great looking, playable characters
  • Immediately available transitions
  • Z Item upgrades for your fighters
  • One pattern can beat all opponents
  • Single-citizen 'towns' in story mode
  • Unstoppable menu chatter

Although there have been umpteen "fans-only " (read: deplorable) games based on the Dragon Ball animated series, last year's Dragon Ball Z: Budokai Tenkaichi was a step in the right direction, delivering a fast, accessible fighting experience that you didn't have to be a fan to enjoy. Dragon Ball Z: Budokai Tenkaichi 2 is the same game at heart, but it packs in a raft of new additions, refinements and improvements.

For this round, you can fight as nearly 130 spiky-haired characters from previous games and TV shows, starting with Dragon Ball and spanning through Dragon Ball Z to Dragon Ball GT (that’s about 20 years of DB history). It’s a DBZ fan’s dream - although, with a roster that huge, it's hardly shocking that there usually isn't much difference between the various characters; Vegeta plays a lot like Goku, Goku plays like Frieza and so on. For the most part, only their moves and fighting animations seem to be different.

To compensate, a bit of role-playing has been mixed in, with upgradeable "Z Items" that help enhance specific moves and character traits between battles. It adds a bit of depth, and you can even create your own Z Items, although that proved to be a counter-intuitive chore.

Like the previous games, Budokai Tenkaichi 2 seems to have little interest in a learning curve or gradually increasing difficulty. The first hour or so of the Dragon Adventure story mode is frustrating enough to turn off most casual gamers, with uneven opponents who range from laughably easy to nearly impossible to defeat. In that short time, however, we discovered a pattern of attacks that beat nearly every opponent, making the game a little more fun - at least until we started feeling cheap from hammering down so many foes the same way.

More Info

Release date: Nov 21 2006 - PS2
Nov 15 2006 - Wii (US)
Nov 02 2006 - PS2
Jan 26 2007 - Wii (UK)
Available Platforms: PS2, Wii
Genre: Fighting
Published by: Atari
Developed by: Namco Bandai, Spike
ESRB Rating:
Teen: Cartoon Violence

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  • jscriber100 - September 18, 2010 2:07 p.m.

    oops, i commented on the wrong dbz game!
  • jscriber100 - September 18, 2010 2:04 p.m.

    i've had this game since it first came out and i can't believe after all these years no one has was a great game and i like how the story mode is played out like a board game with character portraits.