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Dragon Age 3: Inquisition reveals deep customisation

EA has revealed fresh details on Dragon Age 3: Inquisition at its GamesCom 2013 press event. BioWare presented the game via a developer diary, instead of showing off a new trailer. During the diary, team members talked about the player making "choices that matter", and one example they gave was that the Inquisitor (you) will be able to either save a village, or let it burn.

These choices will directly impact on the world around you. Unlike the maligned Dragon Age 2, this new game is free-roaming like Skyrim, and your actions will have an impact of how the world reacts to you. There will be jungles, wastelands, forests, mountains and many more types of environment to explore.

BioWare also spoke more about the story. The Vale has been torn open, and all the demons from another dimension are pouring into your world. As the Inquisitor, you and a team of non-player characters (known as Agents) are tasked with banishing the demons back to their own realm. You'll be able to fully customise your character (BioWare has confirmed human, elf, and dwarf races, along with mage and rogue classes), and make decisions that will affect the entire inquisition.

You'll be able to send Agents out on mini-missions too. It's not clear how this will work, although it sounds similar to the Assassin's Guilds from the Assassin's Creed series.

Dragon Age 3 is scheduled to release on Xbox One, PS4 and PC in late 2014.

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