Doom 3 review

  • Good-looking monsters
  • Incredibly immersive sound
  • Satisfying back-to-basics shooter
  • Repetitive gameplay
  • Some environments are too dark
  • Too many monsters in closets

Who would have thought that anything bad could happen from mixing the occult and ancient alien technology? It's up to you, Space Marine, to thwart the invasion from a Hell dimension that has started on a Mars research station and threatens to spread to Earth.

There's no disputing that Doom 3 has some of the prettiest graphics ever on the PC, showing some of the ugliest monsters ever to throw fireballs at your head. The creatures that stalk you in the darkness are pretty terrifying if you hold still long enough to get a good look, though by that time they've probably taken a bite out of you. And you won't want to pause often: the fast and furious, shoot-everything-that-moves, kill-or-be-killed frenzy of bullets, blood, and demons is a shooter in its purest, most refined form

Nothing is as scary as what you can't see. The levels are dark to a fault, forcing you to switch from your gun to a flashlight in some areas just to see when you’re about to be attacked. Of course, that means that when you are attacked, you're unarmed and vulnerable for a moment as you switch back to your Hummer-sized gun and open fire. Love it or hate it, it's a novel trick that helps distinguish Doom 3 from every shooter clone that has come in the past decade. The sensation you get from playing is best compared to a sci-fi horror movie like Aliens, and it is an experience that is definitely best enjoyed in a dark room with the surround sound cranked up.

More Info

Release date: Aug 03 2005 - PC
Apr 04 2005 - Xbox (US)
Available Platforms: PC, Xbox
Genre: Shooter
Published by: Activision
Developed by: Vicarious Visions
ESRB Rating:
Mature: Blood and Gore, Intense Violence


  • dukethepcdr - May 16, 2009 12:24 a.m.

    It's pretty cool once you upgrade your weapons and get rid of the next to worthless pistol you start with. The starting pistol in the original Doom game did more damage than this thing. In Doom 3 you feel like you are shooting monsters with an actual starter pistol like the one they shoot off at track meets. I got really tired of stumbling around in the dark in this game. The flashlight was nice but being able to attach it to your weapon would have been nicer. Isn't this game supposed to be in the future? We have gun mounted and helmet mounted flashlights for the military in the real world right now. iD's newest version of Quake is actually much better.
  • Chase158 - June 6, 2009 6:25 p.m.

    Dissapointing. I bought the id Super Pack off Steam a few days ago, which included all the Doom games. I played the original Doom in all its low-polygon glory before turning to Doom3, and - to be honest - there are no differences in gameplay between the two. The engine itself is mainly serviceable; the Source engine was released at the same time, and is infinitely cleaner and prettier. All in all, I highly overrated and outdated game.
  • zer0_cool16 - January 8, 2009 3 p.m.

    Bloody hell!
  • DoomPlayer - November 27, 2008 1:21 a.m.


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