TODO alt text

DK Jungle Climber review

As close to a Donkey Kong Country sequel as we'll get


  • Wonderful level design
  • Enough innovations to keep us hooked
  • Minigames are pretty damn good


  • Underwater levels are bothersome
  • Later levels get egregiously hard
  • Not as accessible as other platformers

Sept 12, 2007

New theory: if a character moves quickly across a world select menu, you%26rsquo;ve got a great game on your hands. Why? Because Mr. Developer understands that you want to race straight to the fun: get into the actual game as fast as possible, no long cutscenes, no slow fades in and out, let%26rsquo;s just GO.

In Donkey Kong Jungle Climber, DK sprints around the map like a monkey that%26rsquo;s sat on a cheese fork heated to 140%26deg;C - it%26rsquo;s as though you%26rsquo;re making levels start just by thinking about them. It%26rsquo;s the DKJC way: an almost retro-minded dedication to giving us Nintendo-quality brilliance with none of the fluff - just tight level design, multi-coloured eye-wonderment, bosses that work, perfectly-formed minigames%26hellip; the lot. It is, simply, a fantastic game.

More Info

DescriptionThis banana-gathering adventure is shockingly awesome, given its whacked-out premise: Donkey and pals try to get the coveted Crystal Banana so some aliens can make it back home.
US censor ratingEveryone
UK censor rating
Release date:11 September 2007 (US), 19 July 2007 (UK)
Available platforms:DS
We recommend