Fortunately, it looks like that's exactly what it has done. No amount of tweaking can work miracles; the same things we noticed when playing the Japanese version continue to confound us - the levels are mazes full of exploding barrels and unintelligent enemies, at least at the game's outset. But if there was an element of the game that could be tweaked, so it has been.
The most important and positive difference from the Japanese version is the vastly improved camera system. In that version, Vincent about bumped his ass on the TV's glass; his tattered cape and Pantene Pro-V pretty-boy hair blocked off, oh, the entire left third of the screen, give or take. Recognizing that U.S. gamers are used to controlling third person shooters, Square Enix has opted to zoom things out to a reasonable distance; you can walk around, gun in hand, ready for action at all times.
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