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Available on: Xbox 360, PS3, PS4, PC

Diablo III review

Ten years later the Diablo formula still works, though some of the changes are more beneficial than others

Words: on May 21, 2012

Some genres are defined by their progenitors. Doom begat the first-person shooter, Grand Theft Auto begat the open-world game, and Diablo begat the hack-and-slash RPG. But unlike the others, the hack-and-slash still carries the moniker of “Diablo clone,” even 10+ years after its creation. And for good reason – while games like Torchlight and Titan’s Quest made slight modifications to the formula, they’ve still treated the genre as “Diablo” instead of a standalone idea. Each game iterated on the Diablo concept, making changes that served to supplement the tropes instead of attempting to reinvent them. In many ways, Diablo III approaches the genre in the same way – it’s essentially a really good Diablo clone, but more official than those other games.

 

At its core, Diablo III is a game about clicking on stuff until it dies, stealing its loot, and leveling up. It’s been dressed up in beautiful graphics, garnished in stellar physics, and turned into a persistent online game, but anything piled atop is supplementary to killing, looting, and leveling. There are some large modifications to the formula, but many of the changes from its 11-year-old predecessor are basic quality-of-life improvements, leaving the core as classic as can be and retaining the same addictive, repeatable, enjoyable gameplay that had us hooked for hundreds of hours back in 2001. Though Blizzard made great strides to assure that the mechanics fit more in line with 2012’s standards, it did so without sacrificing Diablo’s essence.

The gameplay – that’s the “clicking on stuff until it dies, then leveling” part – is simplistic and satisfying. Despite sporting insultingly bad dialogue and a mediocre plot, the act of beating on bad guys with the mouse pointer and watching them ragdoll around is the ultimate power fantasy. Playing through the game’s four acts (while clicking on everything that moves until it stops moving) fulfills primal urges, and taps into the same pleasure center that other loot-fest games have in the past.

Each of the five classes gave us different ways to click bad guys to death, allowing players to bash in heads as the Monk, blast foes with elemental spells as the Wizard, shake snakes at enemies as the Witch Doctor, cleave through waves with the Barbarian, and fire barrages of arrows as the Demon Hunter. Each was well varied, and each provided a different experience that was made even more complex by the interesting new leveling system Blizzard has developed.

Classes in Diablo III progress in a very modern way, both by gifting all of the games’ skills to the player by level 30 (instead of throwing them at a wall of abilities to choose from over the course of 99 levels), and by making six skills available at a time (instead of two). Because of the ability to modify the varied spells with unlockable Runes, the character customization is as robust as ever, even if the level cap is at a much more attainable level 60 (as opposed to Diablo II’s 99). Runes make a huge difference; for instance, they can augment the Barbarian’s Bash to include a stun, reverberating knockback, or area-of-effect damage. Every skill is improved with these runes, and it’s possible to create imaginative and unique builds, letting the player tune every spell to their liking.

 

Further adding to the customization are the loot drops, which are arguably even more intrinsic to the genre than the RPG elements or the combat. Randomized items tumbling from the corpses of fallen foes help fuel the urge to continue playing, allowing players a second outlet for which they can continuously iterate on their character’s stats, replacing different bits of armor and weapons with slightly better ones. It’s rewarding, but not as much as it was in the last game – in fact, loot might be one of the game’s weakest elements, due to the inclusion of an in-game Auction House.

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Platforms:

Xbox 360, PS3, PS4, PC

Topics:

diablo

52 comments

  • Thedigitalg - May 22, 2012 1:53 p.m.

    To each their own, I guess. Diablo II is the reason I failed college, and Diablo III is equally incredible. I also have low standards with story, inherited from my unrivalled love for action films.
  • Higgins - May 22, 2012 1:07 p.m.

    I'm really enjoying the game so fare, but yaeh, the single-player lag is stupidity incarnate.
  • InFeRnOg - May 22, 2012 12:05 p.m.

    Anyone contemplating Diablo III, just go buy Titan Quest and its expansion for $10. Then, get Grim Dawn next year.
  • TanookiMan - May 22, 2012 9:16 a.m.

    Really good review. Also, I'm a huge fan of your style Hollander..."The gameplay – that’s the 'clicking on stuff until it dies, then leveling' part" made me choke on my coffee.
  • MetroidPrimeRib - May 22, 2012 8:06 a.m.

    Prime example of how if you wait 10+ years for a game it'll probably be disappointing
  • patbateman17 - May 22, 2012 11:13 a.m.

    Totally untrue, just look at Duke Nukem Forever...
  • Person5 - May 22, 2012 4:36 p.m.

    which was disappointing...
  • KuramaBingyi - May 22, 2012 7:04 p.m.

    DNF is a bad example. Uh...Look at...Starcraft...Two?
  • MetroidPrimeRib - May 22, 2012 10:03 p.m.

    StarCraft II is probably the only game I can think of that actually was NOT disappointing with that long of a dev time. I mean sure it wasn't as good as Brood War but not many games are.
  • patbateman17 - May 23, 2012 6:08 a.m.

    Or the Syndicate reboot! Wait...
  • tuomotaivainen - May 23, 2012 5:02 p.m.

    You're assuming that Diablo 3 was in development for all of those 10 years. Same goes for Starcraft 2. DNF is the only REAL example cause we actually KNOW that it was in development for that long. Assuming that just because there's a 10 year gap between sequels means it's been in development for that long is both naive and wrong. That said, Diablo 3 does have it's flaws, I'll agree with that. It's still a good game though ;)
  • noneedlesjustshots - May 22, 2012 7:07 a.m.

    I was interested in this game until it came out and I discovered that it had DRM. I refuse to be playing a single player game that I (in this hypothetical situation) PAY $63 FOR, and then boot up a single player game to find NOTHING. Dear god, what if Call of Duty pulled this crap? There would be blood running through the streets!
  • Zeedar - May 22, 2012 12:43 a.m.

    I may get this, when the price drops. It is still a decent game, but it wont have the impact of Diablo 2. Also the DRM on this game is unacceptable. I'll definitely get Torchlight 2 first. Cheaper, no god forsaken DRM and there is LAN play. It's what the paying costumers deserve.
  • Person5 - May 22, 2012 3:17 a.m.

    The price will never drop, or it will drop in somewhere along the lines of five years from now. Blizz believes they can charge 60 for this game then why bother making it less. I do agree with you on Torchlight though, the actual Diablo III
  • bamb0o-stick - May 22, 2012 7:18 a.m.

    Hah, if you think about it, if you're going to spend $60 you might as well buy 3 copies of Torchlight and gift the other two to play together.
  • bamb0o-stick - May 22, 2012 7:23 a.m.

    Actually my mistake. Torchlight is being sold for FOUR copies for $60 on steam. What a steal.
  • Person5 - May 22, 2012 1:46 p.m.

    so if none of your friends get it just gift it to them so you have four out of eight people in your coop game, interesting fact, you can only have four people in a Diablo game, hm, the more you know.
  • Zyrusticae - May 21, 2012 9:44 p.m.

    I gotta say, the story/writing is definitely my biggest beef with the game. It seems like, somewhere around the release of World of Warcraft, Blizzard just lost all their ability to tell good stories - or at least, tell them in a manner that actually shows some level of restraint. I mean, compare Diablo 3 or Starcraft 2 to the originals - hell, even Warcraft 3 had better writing, as I could actually take the fall of Arthas seriously! There's just no build-up in Diablo 3; it's just a rapid-fire machinegun of events that hold no meaning to the player as there is absolutely no time given for the implications to percolate properly, not to mention they have a serious inability to withhold themselves from just dumping in more and more and more dialogue into the game. The demons do NOT need to be talking to the PC more than twice a damn game! They lose all their mystique that way! Hell, in Diablo and Diablo 2, Diablo himself never uttered more than two lines throughout the entire game, and that made the fucker MENACING. You had no idea what he was capable of, no idea what his plans were, all you knew was that he was badass, he was evil, and he needed to be fucked up quick or he'd fuck YOU. So in a nutshell: Poor dialogue, too much of that dialogue, no restraint, treating big bad demon lords like cliche cartoon villains, and not enough grimdark all contribute to the game's lousy, terrible, awful storytelling. It's a damn shame, too, because the rest of the game is pure excellence. (Minus the graphics, but I can live with that.) I guess I really shouldn't expect decent storytelling from Blizzard anymore. They just... whoever's at the helm, just doesn't know how to do it.
  • bamb0o-stick - May 22, 2012 7:21 a.m.

    I agreed with you with how scary and menacing Diablo was in the first two game. Heck, when I watched the cinematics in Diablo 2 I was at the edge of my seat engrossed with the great voice acting of the narrator. Now you have 'demon diaries' to pick up, a joke on the letters you pick up in-game where they are talking to someone about something. I just roll my eyes and say "really?"
  • Rubberducky - May 21, 2012 9:02 p.m.

    Definitely not feeling it this time around. Just doesnt seem to have the same thing as D2 had for me. Its entertaining in small doses but I haven't had the urge to play for hours on end. Think I'd give it a 7 myself, wish I had waited for a price drop now :/

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Great
YOU'LL LOVE
  • The upgraded visuals and overall presentation
  • Addictive, rewarding combat
  • Finding an awesome item off the corpse of a tough enemy
YOU'LL HATE
  • Realizing that same item sells for a paltry 300 gold on the Auction House
  • Pedestrian writing and a nonsensical, cliché story
  • Getting hit with crippling lag… while playing alone

More Info

Release date: US
Sep 03 2013 (Xbox 360, PS3)
May 15 2012 (PC)
Expected release date: UK
2011 (PC)
Available Platforms: Xbox 360, PS3, PS4, PC
Genre: Role Playing
Published by: Blizzard
Developed by: Blizzard
Franchise: Diablo
ESRB Rating:
Mature
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