In Dewy’s Adventure, however, “fall out” is just one of many things that idly threaten your health bar. Slip him from the arena and you’ll suffer half an energy droplet loss. Oh have mercy on us. This is no careful balancing act, but a simple platformer with a dev team too lazy to implement the analog stick. It’s deeply telling that most of the game is spent on gigantic platforms ‘cause the control is so screwy. Way to compensate, developers!
No, the only time tilting seems to have defined the level design is during some nerve-shreddingly windy paths that more daring gamers can choose to explore should they wish to liberate all of Dewy’s pals. In terms of tilty moments specifically demanded of you, we can name only one - crossing a barrier-less rainbow path to the level exit. And that bit’s swearingly awkward thanks to Dewy’s dedication to handling like porridge.