Developer's commentary - Left 4 Dead

Get some zombie lovin' from one of the minds behind the best co-op around

Words: on February 9, 2009

Chet Faliszek first boarded the Valve mothership when his prodigious writing talents, alongside those of his buddy Erik Wolpaw, were spotted at famed gaming website Old Man Murray. Since then he’s worked on the Half-Life 2 Episodes and Team Fortress 2, working with new techniques of contextual dialogue and background storytelling. Recently Chet’s been the face of Left 4 Dead, the non-rotting one at least. We chased the developer through Valve’s Bellevue mansions in search of answers.

Onset of infection
Faliszek: “Turtle Rock studios were the ones who started it. We’d been working with them on Counter-Strike for a while and every so often they’d come up and show us something new, and see if we wanted to work with them on it. The minute they showed us Left 4 Dead my reaction was the same as everyone’s the first time the zombies rush: you put your head back a bit, you open your mouth a little – it just hit us.

“They already had the idea for co-op, Michael Booth was the guy who had done the AI for Counter-Strike bots so he really wanted to have AI at the forefront of the game. So, even when our companies were separate, we started working with them on the game. Gabe Newell was sitting with me and Erik Wolpaw at lunch and we were just babbling about the game to him. An hour later, he sent out an email that said, ‘Hi Michael. Chet and Eric are going to help you with Counter-Strike’. We asked how much we could do, and he just said to work as much as we liked on it.

“Last winter Valve became one with Turtle Rock, and that opened up extra possibilities. That’s where you saw the new art pass happen, the new character models... but that original seed was Michael Booth wanting to do this AI thing. Zombies are great for that.”

Fast or slow?
“There wasn’t a debate. We had fast zombies in Half-Life 2, and I think the dynamic that they bring you, compared to that of slow zombies, is a lot more pulse-pounding. If you think of the first time you see a zombie horde in Left 4 Dead, then think about them if they were moving slow. You’d just think that you could take them down easily, when you should be thinking ‘Oh shit. They’re going to overwhelm me!’”

Writer duties
“The first thing we had to do was make sure that no-one put a heavy story in L4D and ruin it. Erik and I didn’t want to dumb it up. A lot of zombie games have a big evil corporation, but we just didn’t want that. We wanted people to passively enjoy the story. So some of the story is told through the graffiti, some of the story is told through the characters... we’re going to keep having the story leak out.

“Me and Erik know how everything happened. Moving forward, some of the campaigns that’ll be released on Steam may not take place after you get to Camp Echo. Some of it will be before, some of it may be even before No Mercy – the first chronological campaign. We can play with time and show you these different vignettes of what happened to these people during their journey.”

Related

Games:


Left 4 Dead (PC)

View Videos and Screenshots Hide Videos and Screenshots

Latest Videos

Latest Screenshots


Left 4 Dead (Xbox 360)

View Videos and Screenshots Hide Videos and Screenshots

Latest Videos

Latest Screenshots

Platforms:

Xbox 360, PC

10 Comments
Order Comments: Newest First | Oldest First
  • Dr.Salvador

    Dr.Salvador  - 3 years ago  - Report

    yeah we heard all about the tank, boomer, smoker and hunter... but what about the witch? I mean she's such an awesome idea... where did you come up with that one?
  • rafa_slash

    rafa_slash  - 3 years ago  - Report

    the screamer was changed to the boomer because people would get confused with all the zombies on-screen
  • Craza

    Craza  - 3 years ago  - Report

    That Screamer special infected pretty much came out to be the Witch from what it sounds like to me, except for the fact that most of the time, you don't have to kill the Witch. Hmmmmn, I guess it could be both a Boomer and a Witch combined....anyways....
    Damn, now that I know those references are in there, I'm gonna pay more attention the next time I play! I would love to know the shotgun reference because it's been forever since I've seen Evil Dead 2. And I definitely want to hear the Counter-Strike one, that would be interesting.

    Great article, it's always fun to read on the inside scoops from developers, especially on my fave games!
  • iKOemos

    iKOemos  - 3 years ago  - Report

    I'm still hunting down this game! I want it so bad!
  • understudybass

    understudybass  - 3 years ago  - Report

    They better release this shit for 360
  • katwood92

    katwood92  - 2 years, 11 months ago  - Report

    L4D is an awesome game! My one complaint is that there's no 4-player co-op with only one system.
  • Avsareone

    Avsareone  - 3 years ago  - Report

    Lies you can kill a Tank by yourself, its mostly luck though. I'm pretty sure it was on Dead Air, in a parking garage, a Tank came out of Nowhere and leveled my entire team with a car, except me. Luckily there were a bunch of Propane tanks around, and I had a Molotov or I would have been done for. Also this was on Expert.
  • Lucretiel

    Lucretiel  - 3 years ago  - Report

    Get it through steam dude
  • GoldenMe

    GoldenMe  - 3 years ago  - Report

    I knew that Dead Alive reference was there, I just could't remember the name. Great article, and I want those DLC for 360 NAO!
  • Corsair89

    Corsair89  - 3 years ago  - Report

    I thought of Peter Jackson's Dead Alive instantly when I saw the lawn mower in Blood Harvest. One time, when I was playing No Mercy, in the elevator at the hospital, Zoey just started saying "Game over, man! Game over!" as a reference to Bill Paxton's famous quote in Aliens. Zoey and Louis laughed while Bill told her to knock it off. Hehe, I was amused.
Most Commented
Connect with GamesRadar