Darksiders II director: We'd have loved to add multiplayer

Darksiders II director, Vigil Games' Marvin Donald, says the company has always wanted to implement multiplayer within the series, but that the focus on optimizing the single-player game means the sequel will once again be a single-player affair. Multiplayer, he says, is a luxury the fledgling studio couldn't afford to build into the proprietary technology of what's always been intended as its flagship IP. “I hope the next one's co-op,” says Donald: “there are a lot of factors that are going to drive that. It's too soon to say.”

For a series built around four figures as recognizable as the Horsemen of the Apocalypse, it's important that Darksiders do each individual character justice. That means building around 1000 animations for a character intended as the player-driven protagonist. Donald is adamant that sharing out animations or abilities between characters wasn't an option: “We're going to want them to play differently, so we wanted to spend some time developing each of the characters individually.”

Above: Do we need to point out that he's still solo? You get the picture

Donald says the team would still love to implement multiplayer for the series, but it's still a matter of “the resources that are available, the size of the budget and whether or not Darksiders II does well.” Donald's admission that Vigil wasn't able to fit multiplayer into the very protagonist-driven series may disappoint some, but plenty share the opinion that too many games have an arbitrary multiplayer mode anyway – so maybe Vigil shouldn't feel too bad about focusing on the single-player experience within a game driven by that mode. Darksiders II releases January of next year. What do you think – would multiplayer substantially improve Darksiders III?

Jul 26, 2011

Source: 1up


  • inkyspot - July 27, 2011 8 p.m.

    Darksiders don't need it, there are other games out there for that, this is a story driven game. Please do not add multiplayer to this series. It will ruin it.
  • Crypto140 - July 27, 2011 6:58 p.m.

    There is a time for bad MP, and this is not that time.
  • NelosAngelos - July 27, 2011 5:49 p.m.

    We don't need Team Deathmatch or capture the flag, it's just really unnecessary in a game like Darksiders. It would be like giving multiplayer modes for Zelda, we want substance, story, not a cheap throw back mode that no one will play and ruin the atmosphere.
  • GAMEPHRENIC - July 27, 2011 3:44 p.m.

    Stay away from multiplayer until darksiders 5, when all the brothers[fourhorsemen] have had their time for single player. we can wait.
  • db1331 - July 27, 2011 12:11 p.m.

    Keep your MP out of my SP.
  • stefparker11 - July 27, 2011 11:59 a.m.

    i think too many games are feeling the pressure of implementing multiplayer these days to the detriment of the single player experience, glad these guys aren't caving into that
  • jackthemenace - July 27, 2011 9:11 a.m.

    Like everyone else has said, Co-op, but no deathmatch/KotH Vs. style multiplayer. It just wouldn't fit. The stories should be the focus, but something like what Portal 2 did with a separate co-op campaign might be cool. Or maybe something in the vain of Four Swords, where four players could control one of each of the horseman? I think adding some kind of Co-op mode would be great,s since my main (and pretty much only) problem with the first game was that once you'd finished the story once,, it was done. There was almost no reason to go back and play through it again, really. Adding in a co-op mode would definitely get me to go back and play through teh game again with a mate
  • aratiatia - July 27, 2011 9:10 a.m.

    This character reminds me of "Legacy of Kain: Soul Reaver" from many moons ago.
  • Defguru7777 - July 27, 2011 5:10 a.m.

    The article's a little confusing. Do they mean multiplayer or co-op? Co-op is a yes for me, but multiplayer doesn't need to be in every game.
  • NanoElite666 - July 27, 2011 4:56 a.m.

    Keep it out I say. First one was fine without it, I'm pretty sure this one will be too. The style of gameplay that Darksiders features isn't really geared towards multiplayer, so it's probably just better off without it all together. The Captcha says "ostangu are frayed meltt bags andetents." Good lord, this thing's really going nuts.
  • Yeager1122 - July 27, 2011 4:14 a.m.

    If by mulitplayer they mean co-op then yes if they mean some kind of team deathmatch then no.
  • Claymore65 - July 27, 2011 3:13 a.m.

    I'm a fan of the original, and while Co-op would be awesome, its understandable to spend their resources elsewhere. Although me playing as War and a buddy playing as Strife would definitly rock...
  • TheRandomFool - July 27, 2011 2:36 a.m.

    Like the earlier article said about pricing of single-player games, perhaps they should consider cutting $20 off the price, as it would undoubtedly help sales.
  • BurntToShreds - July 27, 2011 1:51 a.m.

    I'm glad they're not using their resources on something unnecessary.
  • zakaweb - July 27, 2011 1:39 a.m.

    MP will not add anything. No one will use it. Spend that time on a great single player game.
  • gamingfreak - July 27, 2011 1:31 a.m.

    Co-op could be a possibility, but no deathmatch or anything like that.
  • EnragedTortoise1 - July 27, 2011 1:27 a.m.

    Co-op, maybe.
  • ParanoidAndroid - July 27, 2011 1:04 a.m.


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