Crisis Core: Final Fantasy VII - Mission Survival Guide!

Crisis Core: Final Fantasy VII is undoubtedly one of the best PSP games we've ever played. Getting through the game's story mode is a breeze for most players. Completing the game's optional missions, on the other hand, is another story. While they start off relatively easy, the missions get pretty difficult towards the end of the game. Here's a list of tips and strategies that will help you achieve "100%" on the mission counter while minimizing your mako-induced stress.

Before we start dispensing advice, please note how we'll be referring to the missions. There are 10 groups of missions in all, each having a subcategory. The subcategories contain the individual missions. Let's take the third group of missions that are designated "Genesis's Forces". The first subcategory in this group is called "Genesis's Forces on the March". The fourth mission in this series is called "Destroy the Death Machines". To speed things along, we'll call this mission 3-1-4. It's the third group, first subcategory, and fourth mission. Get it? Got it?!? Good! Now let's get cracking.

- First off, we highly recommend tackling full mission completion after you've beaten story mode. This allows you to start a "new game+". This feature lets you start a fresh game, but at the level you beat the game at and with your items/materia intact. If you're near the end of the game, be sure to pick up some materia that boosts the Digital Mind Wave (DMW). This will be incredibly handy for an essential materia you'll want for the missions.

- While you should finish as many "Very Easy" and "Easy" missions as possible while progressing through story mode, it's essential to complete a series of missions as soon as they become available in chapter five. Right after you meet Aerith, head on over to the save point and tackle the missions in the 7-2 series. There are three items that you'll want to snag as soon as possible: the Item Fusion Tome, the Keychain, and the Backpack. The first item lets you mix materia with other items, which is essential for maximizing power. The latter two allow you to equip an extra accessory, for a total of four. They are must-have items!

- Complete as many missions as possible before heading off to Nibelheim in chapter nine. Furthermore, you should tackle these missions in the lobby of the Shinra Headquarters. There's a lady by the exit that lets you sample free potions. These special potions have the same effect as a Phoenix Down, granting you "raise" status and allowing you one free death. There's no limit to how many times you can indulge in these freebies, so you're essentially allowed one free mess-up per mission. You can complete almost 80 percent of the missions before Nibelheim.  It's much easier to do with generous potion lady at your disposal.

- If you're at the point where you're relying on the Phoenix Down effect, it's essential that you hug the walls. Battles are triggered by proximity. Many of them can be avoided by staying on the borders as tightly as possible. You don't want to waste a phoenix down effect on stupid underlings. You want to save it for the mission boss. To help ensure you get to the boss relatively unscathed, you have to hug the crap out of the walls.


  • Nitro31820 - November 18, 2008 12:44 a.m.

    This is really helpful info, but I would like to know if I can play as any other character in this game (Crisis Core). One of my friends told me he saw is brother playing as Cloud, now if thats possiable I need to know how to do that, and I need yo know if I can play as Sepheroth. Thank you for reading this comment.
  • crumbdunky - September 1, 2009 12:36 a.m.

    Just started playing this again the other week(I like a good jrpg on a hand held for toilet missions and I just finished TWEWY!)after being disappointed with it the first time I tried and I'm so glad I did. I thought it was a bit dull getting through most battles by mashing X but once you get into fusing items and materia the games a blast. Some of the best visuals on PSP even now and the cutscenes are incredibly well done(culled from all over AC IIRC mind so they should be!)but now even the mad Pachinko effect makes more sense for levelling up. Knowing from the start how it's honna end is a bummer but it's a great game and yet another JRPG triumph on the handhelds-SE might not be able to wow just yet on PS360 or Wii(though FF13 and FF:CB might change all that)but their efforts for your pocket are amazing these days.
  • Deutchland - July 15, 2009 7:17 p.m.

    Another way to tackle some of the harder missions is to obtain blast wave which I created by fusing a mastered vital slash with a mastered assault twister. It is essentially a one hit kill for most enemies and can help put a quick end to random encounters. Once you get so far however, this method falters. But I was able to tackle missions like 1-1-(2-6) very easily. It is important to equip the Twisted Headband(I can't remember where I got it) so the attack is not interrupted.
  • shep_killa - January 15, 2009 9:05 p.m.

    dope dudes cheers heaps
  • BurN400 - August 19, 2009 11:57 p.m.

    Should i make zack a magic or power type?
  • koolman680 - March 18, 2009 7:26 p.m.

    this is game is great although i didn't quite know at first what to do but later on its amazing
  • dafreddyman - January 18, 2009 1:04 a.m.

    fucking best game for da shit on the psp fo shizzzzzz

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