You’d think that controlling two candy-colored rabbits simultaneously through obstacles and puzzles was exactly what the DS was built for. Unfortunately, the god-awful truth is that unlike its much-better/much-cuter PS2 predecessor, Cookie & Cream falls short due to its lazy controls and what-the-hell puzzles.
Rather than two players maneuvering through short levels and tackling puzzles to disarm traps in order to proceed like the PS2 version (sounds good, huh?), Story mode lets only one rabbit bound distressingly slow through Point A-to-Point B stages. Hop on a button and then the maraca-shaking rabbit on the bottom screen must “solve” a puzzle to clear a pathway that lets the top-screen rabbit continue onwards.