• zombi3grim - July 5, 2012 9:17 p.m.

  • Desann - July 5, 2012 2:34 p.m.

    To be honest, the only thing I really want from them is another Metroidvania. Symphony of the Night 2. I'm going to give Mirror of Fate a chance since it's the closest we've come in years, but I worry about them trying to distance themselves from it. Why not just fully embrace the Metroidvania formula? No one else is even making Metroidvanias anymore. Heck, the last real Metroid game came out in 2004 for the GAME BOY ADVANCE. Symphony of the Night was one of the top-selling XBLA games for years; it's crazy to see Konami ignore the genre as much as they have; they should just produce one every couple of years on XBLA/PSN. I'm certain they'd be very profitable, and I'll definitely be happy.
  • tehtimeisnow - July 5, 2012 12:54 a.m.

    catselvania sucks every all of the games especelly this stuped one on 3ds trust me i playd it and its horrable
  • FireCoroner - July 5, 2012 3:39 a.m.

    Are you really that needy?
  • Johnny6Gun - July 4, 2012 9:02 p.m.

    "Castlevania: Rondo of Blood was originally a Commodore 64 PC title, and never actually had an official Western release until it was ported to the PSP." Do some fact checking. Jesus Christ.
  • Zeos - July 4, 2012 12:47 p.m.

    Ah can't wait. I just recently finished Order of Eccelesia (sp?) so I've been really wanting a new portable Castlevania.
  • BladedFalcon - July 4, 2012 12:22 p.m.

    This was a fun read, (then again, I honestly enjoy any article related to Castlevania.) though some of it feels kinda pointless... I mean, a lot of what is being suggested or asked here has already been defined for the game, just by looking at the E3 demo. The combat will definitely be more like LoS than the traditional CV games, with the obvious emphasis on combos and juggling rather than single strikes. It has already been stated that each character will have different abilities that will allow them to reach different parts of the world. Trevor Belmont can double Jump, while apparently, Simon won't be able to, but he'll likely have other abilities to compensate. They also have hinted that the game will probably take place mostly around the castle, though exploring some surroundings might not be out of the question. And the game seems to be laid out more like a Metroidvania rather than a old school level per level Castlevania. Altough it's almost assuredly not going to have a level up or upgrade system like most Metroidvania have. There is still a lot we don't know of course, but so far, i get the vibe that this game seems to want to mesh things from both LoS and Metroidvania, without sticking too closely to one or the other. And hopefully this will make it better than it's sum of it's parts, and not lesser. Also, I was surprised by your mention of LoS not taking itself TOO seriously, as if the old Castlevania games did. Every single of them after SotN had a ton of tongue in cheek humor and some ridiculous easter eggs, like having yetis around, using alternate characters such as 8-bit belmont and axe armor, and being able to furnish your own room in the castle (for whatever reason...)
  • larkan - July 4, 2012 11:48 a.m.

    Cool, thanks for wasting everyone's time who played the original LoS by putting on a handheld, guess I'll just wait for the eventual release to PS3 upgrade they always seem to do.
  • BladedFalcon - July 4, 2012 noon

    Does your ignorance know no bounds? the PS3 and 360 are already getting the true sequel for LoS already. And Castlevania has been a very important franchise for handhelds, and arguably, the handheld games are better than the console ones. If anything, it had already been too long from the last handheld castlevania game.

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