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Capcom defends Resident Evil: The Mercenaries 3D perma-save feature

When word first broke that Resident Evil: The Mercenaries 3D would include a permanent save system  (i.e. unlocked content stays unlocked) the general assumption was Capcom was planning to take DRM to new extremes, or lining up a debilitating headshot against secondary sales. In response to these conspiracy theories, Capcom recently took to its forums to convince fans the perma-save feature is not a middle finger to consumers and used game outlets, but rather a way of enhancing the arcade feel of its game.

“There was no intention of lessening the experience of the game,” explains Shawn 'Snow' Baxter, Capcom's community specialist, in a post to the company's forums. "Essentially, RE Mercs was treated like an arcade fighting game. You unlock characters, levels, etc and they just stay unlocked as they would in an arcade machine. There was no hidden motive to prevent buying used copies. It's not some secret form of DRM. It's simply the way we designed the save system to work with the arcade type of gameplay.”

Baxter further emphasized RE: Mercenaries 3D is a non-linear game in which the focus is not on progressing from level to level, but replaying missions to achieve a greater score. As such, all of the game's content is available all the time, so it makes no difference when and where someone decides to save their progress. And, as an added benefit to second-hand users, Baxter explained: “Anyone purchasing a copy of the game secondhand would have access to all the missions and skills that the original owner unlocked, in addition to the content that was available to the original user.”

Suddenly, Capcom's perma-save decision sounds less nefarious and more...missing the point. After all, there are plenty of players who enjoy starting from scratch; purists who like earning their rewards and measuring their progress not solely by score, but by how much new content they've unlocked themselves. If this weren't the case, and Capcom didn't think that aspect was important to players, why would it bother locking down the content in the first place? Point being: if this really isn't about limiting used sales, then what's the harm in giving owners a choice in the matter?

Jun 30, 2011

[Source: Capcom-Unity]



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18 comments

  • taterboob - July 1, 2011 8:05 a.m.

    I smell bullshit. I'm so glad I read the reviews before I bought this.
  • Gahmah - June 30, 2011 10:58 p.m.

    Youngin's today, not knowing bout renting cartridge games, and for fucks sake it's a goddamn score attack game, getting other people's saves ain't robbing you of much of an experience.
  • Aletheon - June 30, 2011 10:32 p.m.

    I'm enjoying the he'll out of the game. If I listened to the whiners on the Internet, I would miss out on so much cool shit.
  • MyCoolWhiteLies - June 30, 2011 10:10 p.m.

    Bullshit. I don't believe that they simple forgot to add a common feature of which there is basically no history of companies omitting. If they were so surprised, they would patch it back in.
  • Defguru7777 - June 30, 2011 8:56 p.m.

    The last paragraph nails my feelings on the matter perfectly. I don't want other people's progress and unlocks in my game (not that I buy used, but I like the option available if need be).
  • UsernameLoser - June 30, 2011 8:41 p.m.

    I don't really have a problem with this game, I've put 2 0r 3 hours into it and I'm not even past Level 2, since I'm trying to get the SS and S ranks on all missions, plus doing the same on online multiplayer.
  • codystovall - June 30, 2011 8:37 p.m.

    Im sure an action replay could erase the saves.
  • Kilburn474 - June 30, 2011 7:53 p.m.

    Last i checked, arcade game save data can be wiped if the owner desires.
  • lilspooky - June 30, 2011 7:25 p.m.

    I hope this game tanks, then other publishers wont get the idea of trying this shit too. I will be passing on this title.
  • Cyberninja - June 30, 2011 6:13 p.m.

    lets ask the most important question does it really matter that if you buy it used? it will have everything on it, no it doesnt matter people on the internet just like things that dont matter to whine about, if your trading it in it shouldn't matter if you scores were there its not personal info, and if your buying it used if it bothers you that much just buy a copy new for 5 more dollars, if you loan it to a friend they have incentive to be better than you just like at old arcades, so i dont see why everyone has a problem with not being able to delete saves.
  • Shanetexas - June 30, 2011 5:30 p.m.

    Point is, why even bother releasing a minigame and charging $40 for it...oh, wait. Capcom.
  • chrisat928 - June 30, 2011 5:28 p.m.

    Make it 10 bucks, and people probably wouldn't complain as much. $40 is way too much for a game like this.
  • BladedFalcon - June 30, 2011 8:21 p.m.

    @Cyberninja In this case, if it's just for shit like scores and unlockable content, it's annoying, yes. But certainly not a big deal. However,what personally worries me, and probably for a lot of people too. Is that if this system is applied to say, games with actual progress, then it would ruin the game for anyone that rented it or bought it used. Either way, it's a terrible idea, which is why games have not used it so far, there's no real benefit to be had from it, so yes, we will keep complaining till they stop trying to use it, whether you like it or not. So yeah, fuck perma-saves, and fuck any game that uses them. Not buying any that has that feature.
  • misfit119 - June 30, 2011 6:41 p.m.

    These guys are seriously smoking something. Hell I'm known for actually deleting my own saves at points to allow me to start from scratch on my own games, much less someone elses progress. So basically even someone like myself might be screwed over if I decided to buy it second hand like I do with most of my portable games.
  • HereComesTheHypeTrainCHOOCHOO - June 30, 2011 6:16 p.m.

    I remember when I went to the arcades back in the day and when I put my quarter in all of the progress from the thousands of previous players would have been saved, all for me to build on. Oh wait, that didn't happen so this Capcom liar needs another excuse. How about just admitting that the real reason is precisely the one in which he denies (used game deterrent by degrading the experience for additional users).
  • Bladex206 - June 30, 2011 5:52 p.m.

    This game is a joke. And I hope no one supports these clowns. Save your money for a good 3DS game.
  • EBAX1 - June 30, 2011 5:42 p.m.

    This guy is obviously lying. "UHH people are getting mad at us for being money whores and taking away something that makes the game unsellable used? DERP LETS MAKE SHIT UP!" Stupid Capcom, I am never buying a new game from them again
  • Clovin64 - June 30, 2011 5:40 p.m.

    I'm one of those gamers that expects to buy a game and start from scratch, surely the ability to start a game from the beginning and unlock everything yourself isnt asking too much? The "Arcade machine" nature of the game would hardly have been compromised if we were able to delete saves. If we wanted to keep all the high scores, we would. Simples.

Showing 1-18 of 18 comments

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