• alllifeinfate - November 3, 2013 2:53 p.m.

    I'm proud to know that I've played from the first generation to the current generation shooters, almost 3 1/2 of all the games mentioned here...
  • zombi3grim - December 12, 2012 7:35 a.m.

    Excellent article!
  • TanookiMan - December 12, 2012 5:33 a.m.

    Really great article! Glad to see Mirror's Edge get a nod at the end, that continues to be one of my favorite games of all time. Too bad it didn't do well enough to warrant Dice making a sequel...
  • ObliqueZombie - December 11, 2012 10:03 p.m.

    Awesome feature! Great depth, well-researched, and a few games even I didn't know. This also brings to light an issue with modern FPSes (at least on console)--where did all the skill go? Sure, I'm not the most skillful and honestly I don't want to fight people who have played Quake since it came out, but look at Halo. It used to be one of the few console FPSes to garner a complete understanding of the physics, maps, and weapons, and now it has perks and worthless guns. I still enjoy Halo 4 a helluva lot, sure, but it just doesn't feel like I'm on equal grounds with everyone. I guess I'm just sick of this "evolution" of shooters, the one where it tones itself down to welcome in hordes of new players and make it "easier" for them to play. I don't give two craps about "casuals," but c'mon: stop loading my FPSes with perks and helping abilities. /endrant, great article Jeff, I'll be saving this.
  • zombi3grim - December 12, 2012 7:32 a.m.

    Skill is still there. Halo 4 is the hardest Halo game in terms of campaign. Play it by yourself on Legendary and tell me you can breeze through it. Your lying to yourself. As far as multiplayer goes, you have to understand a lot more people play Halo now then they did when it launched on the original Xbox. The same thing with Call of Duty and alot of other shooters. Gaming has become mainstream. You have to except that. Its not just for a small group of people anymore, its for everyone. The challenge is still there. You can still push yourself for better stats and be really good in multiplayer. But its not fair to punish the average joe gamer who also wants to get in on the fun and will give developers money to do so. How do you think he would feel if he plopped down money and found an unforgiving online community who decimates him at every turn just because they play the game for hours on end and he doesnt have the time to? You think hes going to buy another game from that developer?
  • ObliqueZombie - December 12, 2012 2:43 p.m.

    I actually have beaten the game on solo legendary, but it won't show up in my Service Record thanks to a need for constant connectivity. At any rate, I KNOW there's skill involved. But it sucks knowing I was beat out because the guy had Dexterity when I had the Ammo support, or that because his specialization makes his aim not kick up so the he beats me, even though I had the drop on him and landed enough shots to pop his shields long before he popped mine. I'm not saying there's no skill, and I certainly don't want a game like Quake. I'm just saying not every multiplayer needs "perks" so to speak.
  • zombi3grim - December 12, 2012 10:25 p.m.

    Theres always another perk to counter or a strategy to counter. Its called balance. Just because he uses a different perk then you, now you know what hes using and you can switch loadouts to better counter him the next time you spawn. Perks are popular because it adds depth to what you can do in the game versus who has the faster reflexes. Gamers who grew up with FPS games are getting older. We're not the 11 or 12 year old kids hyped up on mountain dew with tiger reflexes. We take shit a little slower and perks help with that. If it pisses off the newer generation, too bad. We gamed first so games cater to us until our generation dies off.
  • ObliqueZombie - December 14, 2012 8:57 a.m.

    I understand that, but sometimes I just hate pidgeonholing myself simply because one perk is "better" than the other. Alas, I posted this while having a bad day playing by myself--the amount of things added to Halo since Reach has been welcome in my arms, and any increase of depth is awesome (as I've been arguing since Reach, yet no one I knew like the Armor Abilities). And playing Big Team Battle was really shown me that. I thought the Lightrifle was the worst gun in the multiplayer scene, until I used it's zoom-in-single-shot function to absolutely rock people.
  • zombi3grim - December 14, 2012 5:55 p.m.

    Thats the point Im bringing to you. There is no perk better then the other. Every perk has a counter. Usually another perk. All a perk does is let you customize how you play, whether your a sniper, a run n gun assault player, a defensive player or a straight support. No class type is better then the other. Its just a different way to play.
  • tonypang - December 11, 2012 6:48 p.m.

    Anyone remember Forsaken? I played it on the N64, when I was still getting the hang of FPSes. Not only did this game have a strafe left/right, it also had strafe up/down , as the characters were riding on futuristic hover bikes.
  • robertpopovic - December 12, 2012 8:39 a.m.

    If you enjoyed that you might want to check out Descent, altough it's a game from the mid-90s :) Full 360 degrees of movement <3
  • shawksta - December 11, 2012 6:17 p.m.

    Neat article, really great history recap The funny thing is, there's arguments if Metroid Prime can be considering a FPS,frankly it does, just because its more exploration and does things differently doesnt mean its not.
  • Green_Shade - December 11, 2012 4:20 p.m.

    What about Descent? A fully 3D (polygons, sprites for items and power-ups) FPS with on-the-fly joining of multiplayer matches and a fairly awesome physics engine. As it is released in 1994 it is prior to Quake.
  • GayforGilbert - December 11, 2012 4:17 p.m.

  • robertpopovic - December 12, 2012 8:39 a.m.

    Being mentioned in the Wolf3d bit ;)
  • GayforGilbert - December 19, 2012 6:45 p.m.

    Damn, overlooked it because I already know everything about Wolf 3D...rtfa, guilty as charged. :P
  • forestfire55 - December 11, 2012 3:51 p.m.

    Thanks for finally answering a question I asked a year ago...
  • CUFCfan616 - December 11, 2012 12:58 p.m.

    Medal of Honor on the psone was one of my favourites growing up but I remember going round my mate's at school lunch and watching him play HalfLife and thinking that's just amazing. The trend of id games setting the bar ever higher shines through. Basically I'm just excited as hell, pun intended, for Doom 4. Once people tire of modern day shooters, I wonder what will be the next trend. A few things missed out on though. One of the finest, if not the most balanced FPS games in modern times: TF2. Every console shooter aspires to be TF2, but most players don't realise it because PC gaming is still nerdy and considered expensive (it'll be interesting to see the prices of the new consoles compared to a PC when they come out though). Also, Bethesda games. Fallout 3 and New Vegas and Oblivion and Skyrim. Buggy? Sure, but making a FPS work in a massive open world environment never seen before. How did they not get a mention?
  • ZeroZmm - December 11, 2012 3:48 p.m.

    Maybe because those are FPRPGs..Fallout just happens to have guns.

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