Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
The Elder Scrolls Online seasonal content promotional images
The Elder Scrolls As an Elder Scrolls Online veteran, I'm worried its new seasonal model could kill my favorite MMORPG
Team Fortress 2 Scout in a hat and headset smiling
Games PC gamers and Steam customers are "a really bright spot" as the games industry struggles with prices, analyst says
Chelsea green raises a belt as she enters the ring in WWE 2K26
WWE 2K WWE 2K26 replaces traditional DLC with battle passes, and fans are already worn out with the grind
A shootout in Warframe: 1999
Games 12 years in the making, here's how Warframe went from "Hail Mary" to ongoing success story
A close up of a blue woman Runner during the Marathon game PS5 reveal.
FPS Games Marathon's battle pass slammed as the "worst value for your money" as limits on cosmetics remind players of Destiny 2
The Sims 4 tattoo artist career
The Sims The Sims 4 Marketplace sparks angry fan reactions and comparisons to paid Fallout and Skyrim mods
Dead Space
Games "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
A screenshot of two warriors in full armor sets shows off Bethesda's official Ghosts of the Tribunal Skyrim mod
Games Todd Howard says the only thing wrong with paid mods for Skyrim and Fallout is that people don't buy them
A screenshot of Fortnite's Jonesy looking serious.
Battle Royale Games Fortnite faces backlash over V-Bucks price increase, but Epic lead argues it helps devs keep "building stuff you love"
Peak screenshot of pink and orange characters on a massive tree
Games Peak's "8 bucks is still 5 bucks" view is an honest look at "vibes pricing" across the industry, analyst says
Arc raiders cold snap
Third Person Shooters Arc Raiders devs were inspired by Helldivers 2 when they shifted from free-to-play to a $40 game
A screenshot of Fortnite's Jonesy looking serious.
Fortnite Fortnite now allows in-game purchases in user-generated Creative maps, including for randomized items
The Sims 4 burglar
The Sims The Sims 4 Marketplace is coming with paid mods – because that's definitely what fans of EA's life sim want
Gabe Newell photo
Games A clip of Valve's Gabe Newell nailing the piracy issue is making the rounds online and only feels more relevant today
Robert rides the elevator to work in Dispatch with his dog Beef, looking out of place surrounded by superheroes
Adventure Games Dispatch leads faced down publishers telling them single-player narrative games were "niche, or worse, dead"
  1. Games
  2. Star Wars Battlefront II

The rise (and fall) of premium DLC: Why publishers are finding new ways to charge for games

Features
By Alex Jones published 4 September 2017

Does free content for Doom signal a change of heart from publishers?

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

(Image credit: EA)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

Doom publisher, Bethesda, recently announced - in an unexpected act of kindness - that season pass content (previously valued at $35 / £30) would be unlocked to all players for free. Marty Stratton, game director for Doom, said in the neatly dubbed Update 6.66, that the team would be “retiring” the season pass, allowing all players to access new maps and demons. This continues Bethesda’s growing trend of gifting free content to Doom players, with two substantial SnapMap expansions and Arcade Mode for the campaign released last year.

The hot-as-hell announcement also comes with a digital price drop to £11.99 and free-play weekends for non-owners. Following on from EA’s big announcement of free future content packs for Star Wars Battlefront 2, why is it that publishers have decided to drop premium packs? And more importantly, what are they replacing them with?

It has been over 11 years since TES: Oblivion’s notoriously bad Horse Armor DLC was released; it was particularly significant being one of the first pieces of DLC for the then-new generation of consoles, but also important as a demonstration of how poor paid content could be. The DLC was wholly aesthetic, which meant it had no tangible benefit to the player, and cost 200 Microsoft points. That’s about £1.70 real money. Compare this early attempt at DLC from 2006 Bethesda to the Bethesda of today (and its treatment of Doom), and it’s clear that the company has changed the way it handles things.

You may like
  • The Elder Scrolls Online seasonal content promotional images As an Elder Scrolls Online veteran, I'm worried its new seasonal model could kill my favorite MMORPG
  • Team Fortress 2 Scout in a hat and headset smiling PC gamers and Steam customers are "a really bright spot" as the games industry struggles with prices, analyst says
  • Chelsea green raises a belt as she enters the ring in WWE 2K26 WWE 2K26 replaces traditional DLC with battle passes, and fans are already worn out with the grind

Bethesda’s vice president of PR and marketing, Pete Hines, explained in an interview back in 2012 that the negative reaction to Horse Armor wasn’t just about the price. He said, “It was more of a lesson: when you're going to ask somebody to pay X, do they feel like they're getting Y in exchange? If they don't feel like they're getting their money's worth, they're going to bitch."

Here we are in 2017, publishers are still exploring new ways to charge more for their games. Back then, vanity add-ons for your horse cost 200 Microsoft points. These days season passes cost up to £39.99 (Battlefield 1). Meanwhile, the originator of Horse Armor is giving huge swathes of stuff away free, and there are a ton of other content models in between. Clearly, things are in a major state of flux at the moment. So, what’s next?

Galactic gluttony

In May, Forbes reported that the then-upcoming Fire Emblem: Shadow of Valentia Echoes game for the Nintendo 3DS would feature DLC that costs more than the actual game itself. The season pass retails for £5 more than the price of the base game, which costs £40. The DLC, according to the official Fire Emblem DLC page, contains more gameplay features in the form of exclusive characters unplayable in the main game, added dungeons and even plot details that are sold separately as a prologue pack. It’s understandable to see why some people might be sceptical about it…

An evaluation of Reddit gaming threads makes it obvious that gamers are particularly divided about DLC. The consensus is that DLC can be good or bad, depending on the quality of the content, the price tag and whether a marketing plan (to strip content and sell it separately) was put in place before the game’s release.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

One Reddit user, named Mike*, said that ‘good’ DLC can be valued on its ability to: “expand the experience of the game in a worthy way parallel to the price, or it can be good in the sense that it’s cosmetic and therefore it doesn’t reduce any enjoyment from the base game experience.” The Witcher 3’s £20 season pass has been hailed as ‘good’ DLC, offering one of the best value-for-money content packs available. The final Blood and Wine expansion was worth the price tag on its own; fans were impressed by the longevity and quality of the expansion. 

Such stand-out expansions might unfairly raise expectations for future DLC content to follow, but ‘poor’ content is still an issue. ‘Bad’ DLC is portrayed as over-priced, minimal-benefit content, or material stripped from the base game to be sold on its own later.

And value isn’t the only issue. There’s also the matter of how DLC can split communities into the haves and have-nots in online-focused games. “DLC for the game Destiny, such as The Dark Below, seemed to be tacked-on content that should have been part of the main game experience. People who refused to buy it suddenly found themselves degraded and lesser than paying players, with access to base game experiences even being locked down. This is bad DLC,” says fellow Redditer, Jane.

You may like
  • The Elder Scrolls Online seasonal content promotional images As an Elder Scrolls Online veteran, I'm worried its new seasonal model could kill my favorite MMORPG
  • Team Fortress 2 Scout in a hat and headset smiling PC gamers and Steam customers are "a really bright spot" as the games industry struggles with prices, analyst says
  • Chelsea green raises a belt as she enters the ring in WWE 2K26 WWE 2K26 replaces traditional DLC with battle passes, and fans are already worn out with the grind

But while there is a fair degree of subjectivity in discussion of what constitutes good and bad DLC, what isn’t subjective is the numbers involved with the development and sales of games, which make a very clear case that paid downloadable content, in some form, is a necessary part of the modern industry. 

A new hope…

Without a flowing money stream, how can a publisher of a AAA game, which cost millions of dollars, and years of time in development, justify the continuation of spending more money on keeping the game alive? DLC and season passes are a method of balancing service costs while maintaining profits. Grand Theft Auto 5, for example, cost £170 million to develop. A recent SuperData report said that the hugely popular game has reaped a total revenue of over £1 billion since 2013, 78% of that coming from extra content distributed via GTA Online.

Titanfall 2, by contrast, comes as one of 2016’s AAA financial disappointments. EA hasn’t officially released the development cost of the sequel, but the first Titanfall game’s cost was estimated to be £50 to £100 million. Following positive feedback for Titanfall, it’s likely that Titanfall 2 had an even larger budget. In fact it’s almost guaranteed, given that the sequel brought the full-sized, single-player campaign that the original lacked. Unfortunately, sales were low. Failing to meet expectations, it’s surprising that EA didn’t attempt to make back some of the cost charging for downloadable content. But, perhaps in a move to prioritise community unity and a healthy long-term fanbase, the publisher made it all free.

Clearly, the AAA model has challenges, however you try to approach it.

Gears of War creator, Cliff Bleszinski, said at this year’s Reboot Develop conference that the AAA model is nearly “unsustainable, unless you’re an Activision, 2K or a Sony”. Bleszinski emphasised the phenomenal cost of producing and marketing these blockbuster games, highlighting the importance of compensating these costs with a high retail price and further content investments down the line.

Bleszinski argues that the £45 ($60) price tag of AAA games is still a lot of money to ask people for, especially with multiple AAA games released each year. He says instead, that developers should aim for the 'Double-A'; games that look and play great, but “pick their battles in terms of budgeting and marketing”. He highlights games such as Rocket League, Warframe and Rust, which have grown to be successful without the AAA budget. His own new game, the excellent LawBreakers, exhibits all of these qualities throughout, and is currently working to capitalise on great early reviews through word-of-mouth message-spreading, Twitch integration, and a heavy, connected focus on looking after its community. Money-wise, LawBreakers is selling at a reduced, £25 price tag with optional, cosmetic micro-transactions. It seems a wise balance, but only time will tell how things work out in the long-term.

Notwithstanding Bleszinski’s concerns about an unhealthy, mainstream games market, significant changes to the AAA gaming business models are starting to take shape. Unless you’ve been sheltering yourself from the endless bombardment of reveal trailers and announcements this summer, you’ll know that Star Wars Battlefront 2 will make major changes to EA’s traditional season pass system.

2015’s hugely-anticipated reboot of Star Wars Battlefront has been paraded across the unsettled lands of the internet as one of the worst examples of reserving DLC to sell to fans post-release. Lacking any real substantial single-player gameplay besides a handful of ten-minute missions, and packing a disappointing volume of online content (From a publisher perspective, Battlefield 4 featured 77 weapons and ten maps in its 2013 vanilla form, Battlefront, EA and DICE’s next FPS game, had 11 vanilla weapons and 12 maps, with only four of those playable on its main game mode Walker Assault) the game has been slammed by players for its content plan. A £39.99 season pass later filled out the game to a respectable level - actually adding more content than appeared on the disc - but the original release sold for £41.99 itself. That’s a hell of a price to pay for the complete experience. 

Mashable reports that Bernd Diemer, Battlefront 2’s creative director, has stated that the studio is trying something different “that will allow you to play longer and be more invested in the game without having a fragmented community.”

The original Battlefront quickly lost the faith of its fans, and with it, its player base. Player counts show that 34,000 people are still playing Battlefield 4 across all platforms, Battlefront is struggling at 14,500 players.

The new model is set to distribute all future content packs for free. Instead, loot boxes will take the place of paid DLC - notably, a similar system to that being used by Bleszinski’s LawBreakers. It looks like EA and DICE have listened to criticism and created an alternative model to keep everyone banded together, without pressure to buy. After all, a connected player base is healthy for business, and if players feel attached to a game, and not pushed to purchase, they’re perhaps more likely to want to. GTA 5’s online mode, as mentioned before, is proof of that. When you assess the beyond-belief numbers involved with producing such a game, optional loot payments are hardly a heavy cost to pay as a gamer. Though it’s perhaps also notable that without the financial safety net of a high-cost season pass, Battlefront 2 will retail for £54.99 (£59.99 digitally), £12 up from its predecessor. 

Clearly, season passes and DLC content aren’t going away any time soon. A recent report by SuperData revealed that DLC and micro-transactions would make up more than 50% of digital console revenue for 2017, further supporting the importance of expansions in the vitality of game developers and publishers. EA’s fiscal year for 2016 showed that it sold a total worth of £920 million in DLC, a rise of 13% from 2015. In EA’s case, it made 59% of total net sales, which amounted to £3.7 billion. Ubisoft by comparison, made £650 million in digital revenue, representing 50% of its total sales, up from 32% in 2015. Activision holds position at the top with a phenomenal £3.75 billion in digital revenue, 74% of the £5 billion total revenue in 2016.

Tea and pasty haven Greggs saw sales reach £894 million in 2016, if you’re curious of that comparison.

The dramatic shift away from a traditional season pass model marks a potentially seismic shake up between players and publishers. Though it’s also worth noting that the season pass itself has only been traditional for the last couple of years, being just the latest in a string of reactionary reworks of the paid expansion system seen over the last few decades. We’re still very much in the period of kicking the tyres and seeing what works. But while there’s still no hard and fast consensus yet, neither is there any underestimating how significant the business of downloadable content is - financial reports are evidence of that - so it’s important to analyse what new methods will be introduced to the gaming world in order to optimise sustainability for the long-term. 

Publishers are still learning new ways to offer services that can be considered a fair deal and benefit the player, as well as themselves. There’s been no one, correct answer yet, but perhaps there can be no such thing. Regardless, things are improving, lessons are being learned, new things are being tried, and surely that’s as important as anything. Poor quality downloadable content has come and gone throughout the years. ‘Good’ content has become understood, and increased in frequency. But there are always more factors to consider than a simple question of quality vs. cost, and that more nuanced thinking seems to be informing contemporary initiatives. If the financial practicalities work out, it looks like free expansions packs, strong communities, enthused, united player-bases, and an emphasis on (willingly purchased) micro-transaction loot boxes may be the next big step. For now, at least… 

 *Names of users have been changed to protect the privacy of individuals.

CATEGORIES
PC Gaming Xbox One PS4 Platforms Xbox PlayStation
Alex Jones
Alex Jones
That terrifyingly smiley chap in the photo there is me, Alex. I’m a GR+ freelancer and share my name with both a welsh lass off the TV and an American conspiracy theorist. Thanks Mum and Dad…
Read more
The Elder Scrolls Online seasonal content promotional images
The Elder Scrolls As an Elder Scrolls Online veteran, I'm worried its new seasonal model could kill my favorite MMORPG
 
 
Team Fortress 2 Scout in a hat and headset smiling
Games PC gamers and Steam customers are "a really bright spot" as the games industry struggles with prices, analyst says
 
 
Chelsea green raises a belt as she enters the ring in WWE 2K26
WWE 2K WWE 2K26 replaces traditional DLC with battle passes, and fans are already worn out with the grind
 
 
A shootout in Warframe: 1999
Games 12 years in the making, here's how Warframe went from "Hail Mary" to ongoing success story
 
 
A close up of a blue woman Runner during the Marathon game PS5 reveal.
FPS Games Marathon's battle pass slammed as the "worst value for your money" as limits on cosmetics remind players of Destiny 2
 
 
The Sims 4 tattoo artist career
The Sims The Sims 4 Marketplace sparks angry fan reactions and comparisons to paid Fallout and Skyrim mods
 
 
Latest in Games
Starfield screenshot showing the new Anchor Point location
RPGs How your feedback helped shape Starfield's biggest updates: "We're always checking in," says Bethesda
 
 
Palworld
Survival Games "We have no desire to be a media empire," says Palworld publishing head but Pocketpair would be stupid to let it die out
 
 
Protagonist Jordan in a screenshot from the reveal trailer for Intergalactic: The Heretic Prophet.
The Last of Us Neil Druckmann's teasing the return of a The Last of Us actor in Intergalactic: The Heretic Prophet
 
 
A screenshot of the Adoring Fan seen in The Elder Scrolls 4: Oblivion Remastered.
The Elder Scrolls Todd Howard says Oblivion leaks didn't help Bethesda or players: "Everyone is gonna have a different version"
 
 
Slay the Spire 2
Roguelike Games Slay the Spire 2 devs respond to the flurry of negative Steam reviews: "No change is necessarily permanent"
 
 
Crimson Desert
Open World Games "My dream game": After 7 hours, Palworld publishing lead delivers his Crimson Desert verdict: "This game is made for me"
 
 
Latest in Features
Starfield screenshot showing the new Anchor Point location
RPGs How your feedback helped shape Starfield's biggest updates: "We're always checking in," says Bethesda
 
 
Invincible VS screenshot showing Dupli-Kate using her abilities
Fighting Games Invincible VS director wants players to feel like "a f**king superhero," so expect matches that are a "knock-down, drag-out fight until the death"
 
 
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem's Grace actor did "a lot of research" into panic disorders, which makes playing the game with a real-life anxiety condition the scariest the series has ever been
 
 
A painted Legio Custodes miniature on a wooden surface
Tabletop Gaming The new Warhammer Custodes look amazing, but my god, I wish they were easier to build
 
 
Star Wars Galactic Racer big preview
Racing Games "Our tracks are not procedurally-generated": Why replayability is at the heart of Star Wars: Galactic Racer
 
 
Star Wars Galactic Racer big preview
Racing Games Star Wars: Galactic Racer looks every bit the Burnout: Takedown revival I've been waiting 20 years to play
 
 
LATEST ARTICLES
  1. Ella Purnell as Lucy in Fallout season 2
    1
    Fallout season 3 will incorporate "a few things from the game that we've wanted to do since season one," says showrunner
  2. 2
    Daredevil: Born Again season 2 release schedule: when is episode 1 on Disney Plus?
  3. 3
    How your feedback helped shape Starfield's biggest updates: "We're always checking in," says Bethesda
  4. 4
    Baldur's Gate 3 Shadowheart writer sat down with Lae'zel counterpart to help romance make sense
  5. 5
    Project Hail Mary has convinced me to start getting excited for Star Wars: Starfighter

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...