Before the fall

The good people over at sister mag PC Zone recently spoke with developer Pete Hines from Bethesda about Fallout 3 and the mixed emotions surrounding the title. Here’s what he had to say.

“We’ve said this before and we’ll say this again: not everybody is going to agree with the game we’re making: it’s a solid-gold lock,” exclaims a tired and emotional Pete Hines when we ask him about the forthcoming Fallout 3. He’s just spent a long day plugging the hugely anticipated Oblivion expansion Shivering Isles and the inevitable query about Bethesda’s “other” RPG has reared its head. “Some people will like it, some people will hate it. Some people already like it or hate it, and they don’t even know what we’re doing yet!”

Few developers have been so honest in regard to a game’s potential reception, but then again few developers have had to face a fan base quite so rabid, rigid and (sad to say) repeatedly screwed over as those of the post-nuclear role-player. Hines however, is insistent about how dedicated to the wasteland cause Bethesda truly is. “I have it on my laptop here; I play it on the road. We’re all big Fallout fans: we play Fallout, Fallout 2, we play the non-RPG ones. I mean, I play Fallout: Tactics, I played Brotherhood of Steel (the abysmal Xbox/PS2 Action RPG) because I felt I had to give it a look. And I was sorry I did so.

“We feel that we’re doing Fallout 3 having done one and two, even though we didn’t. Much like The Elder Scrolls, we look at what worked; we look at what didn’t; we look at where we want to take it, how to move it forward and keep it relevant. But we also want to stay true to the stuff people remember and took to heart in Fallout, which was the kinds of quests you did, the choices that were laid before you, the way the game would play differently depending on how you were role-playing and the setting… that sort of stuff.”

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