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Away: Shuffle Dungeon review

Give this one time and it will surprise you


  • Fast-paced
  • exciting stuff
  • Inventive premise
  • Vivid art style


  • Slow beginning
  • Slightly too-cutesy graphics
  • May get old after a while

An interesting one, this. At first glance it all looks a little too Animal Crossing - cute green fields, clear blue streams and cozy little houses. You’ll soon begin to wonder where all the monsters are at, this being a dungeon-crawler and all. Have patience. After a bit of aimless wandering the story kicks in – the usual ‘peaceful village plagued by evil forces’ guff – and you’ll be introduced to the rather dynamic dungeon portion of the game.

The 2D dungeons are displayed on both screens. The catch is that after a certain amount of time, each screen will rumble and ‘shuffle’ sideways to reveal a new area. The aim is to avoid being caught during a ‘shuffle’ while simultaneously killing monsters and pulling levers to escape. It’s fast-paced, exciting stuff, and marks out Away: Shuffle Dungeon as an intriguing title.

Dec 3, 2008

More Info

GenreRole Playing
DescriptionA DS dungeon crawler with the cute twist of constantly moving and changing dungeon floors. FYI: Final Fantasy creator Hironobu Sakaguchi and composer Nobuo Uematsu both contributed to this, giving AWAY a genuine pedigree.
US censor ratingEveryone 10+
UK censor ratingRating Pending
Release date29 October 2008 (US), (UK)
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