Away: Shuffle Dungeon review

  • Fast-paced, exciting stuff
  • Inventive premise
  • Vivid art style
  • Slow beginning
  • Slightly too-cutesy graphics
  • May get old after a while

An interesting one, this. At first glance it all looks a little too Animal Crossing - cute green fields, clear blue streams and cozy little houses. You’ll soon begin to wonder where all the monsters are at, this being a dungeon-crawler and all. Have patience. After a bit of aimless wandering the story kicks in – the usual ‘peaceful village plagued by evil forces’ guff – and you’ll be introduced to the rather dynamic dungeon portion of the game.

The 2D dungeons are displayed on both screens. The catch is that after a certain amount of time, each screen will rumble and ‘shuffle’ sideways to reveal a new area. The aim is to avoid being caught during a ‘shuffle’ while simultaneously killing monsters and pulling levers to escape. It’s fast-paced, exciting stuff, and marks out Away: Shuffle Dungeon as an intriguing title.

Dec 3, 2008

More Info

Release date: Oct 29 2008 - DS (US)
Available Platforms: DS
Genre: Role Playing
Published by: Majesco
Developed by: Artoon, Mistwalker
ESRB Rating:
Everyone 10+: Alcohol Reference, Comic Mischief, Suggestive Themes, Mild Fantasy Violence
PEGI Rating:
Rating Pending

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