Formerly known as Dialhex on the GBA, this was one of the Bit Generations series of experimental games %26ndash; so experimental that back then it didn%26rsquo;t even include a proper scoring mode. A puzzle game without a high score table? Hmm%26hellip; Now it has high scores, sort of, but the gameplay is the same and it%26rsquo;s still some way short of greatness. You move a hexagonal cursor around the screen, rotate it and try to make the triangular segments inside match up. Easy when you%26rsquo;ve just got two colors, head-burstingly tough when you%26rsquo;ve got four or more. It goes all the way up to eight but we%26rsquo;ll never get that far.
While it looks a bit better than it did on GBA, there%26rsquo;s still a certain something missing %26ndash; a tactile element, perhaps, as making the hexagons vanish just isn%26rsquo;t very satisfying. There are no explosions, the pieces don%26rsquo;t clunk into place, and your only reward is even more little triangles tumbling into the play area. The default controls use the D-pad but it%26rsquo;s a bit more exciting with the pointer.
There%26rsquo;s a two- player mode where competitors share a pair of overlapping playfields, and an endless mode where you have to keep making hexagons of a specific color. That one has a high score table, although you have to play a game of it and lose before you can see it. Beating the solo mode unlocks Sprint mode, which is more of the same. For just 600 points this is worth a look if you want a puzzle game that%26rsquo;s quirky, unusual, very difficult and not all that rewarding to play. Um, is that what you want?
Apr 24, 2009