You see Ubisoft%26rsquo;s current approach to credits seems to be to mention everyone who%26rsquo;s ever worked at the company along with everyone they%26rsquo;ve ever met. They%26rsquo;re so long - over 22 fricking minutes long! - I began to wonder if I just hadn%26rsquo;t noticed they were looping. They%26rsquo;re so long, when Matt completed the game, he managed to make some bread and return to the TV before they%26rsquo;d ended. And I'm just talking credits here, not the end sequence too.
So I thought I%26rsquo;d see what else you could do before they%26rsquo;d ended. So I decided to see how much of the actual game I could play in that time. Turns out it's quite a lot, and the ludicrous video evidence isright here.
Level three. Yeah, I got to level three before the credits ended. Without skipping any cutscenes along the way. Oh, and if you finish Prince of Persia: The Forgotten Sands any time soon, know that you%26rsquo;ll be in for similar treatment. I sat through both games' credits because their ice-age-lengthed running times eventually managed to convince my addled brain that there just had to be an Achievement at the end. There wasn%26rsquo;t, and I have now spent nearly an hour of my life watching Ubisoft credits and been late for the pub as a result.
Did you get through the Splinter Cell credits? Or the ones at the end of PoP? Are you now living in a small room on heavy medication? And has your mind ever been snapped by an even longer roll of attention-seeking devs? Let me know in the comments, or via our portals onFacebookandTwitter. Please, tell me I'm not the only one to know this anguish.