Aedis Eclipse: Generation of Chaos review

  • Customizing XP distribution
  • Persuading enemies to your side
  • Captain's skill abilities
  • Menus are a drag
  • The needless complication
  • Game slowdown

Despite middle of the road review scores across the board, the originalGeneration of Chaos carved out a nice little audience for itself. Combining board game-style, turn-based wandering along various paths with real-time battles between small armies full of all sorts of fantasy creatures, GoC wasn’t perfect by any stretch of the imagination. But anybody who enjoyed the time invested in the first should be plenty happy with the improvements present in Aedis Eclipse. Agonizing load times have been minimized and there’s a quirky dialogue present in this by-the-numbers story of good, evil, shiny things and destiny.

Plus, starting in the Lower Worlds of Greckland will give you the much needed tutorial that Aedis Eclipse’s predecessor sorely lacked and is just one of the three storylines. But don’t neglect that manual, cause there’s a whole lot of stuff to learn, kids. Battle elements, terraforming spaces, landscape barriers, seizing bases, capturing prisoners and over 45 icons to memorize - phew.

More Info

Release date: Apr 24 2007 - PSP (US)
Available Platforms: PSP
Genre: Strategy
Published by: NIS America
Developed by: IDEA FACTORY
ESRB Rating:
Everyone 10+: Alcohol Reference, Fantasy Violence, Language


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