Despite middle of the road review scores across the board, the originalGeneration of Chaos carved out a nice little audience for itself. Combining board game-style, turn-based wandering along various paths with real-time battles between small armies full of all sorts of fantasy creatures, GoC wasn’t perfect by any stretch of the imagination. But anybody who enjoyed the time invested in the first should be plenty happy with the improvements present in Aedis Eclipse. Agonizing load times have been minimized and there’s a quirky dialogue present in this by-the-numbers story of good, evil, shiny things and destiny.
Plus, starting in the Lower Worlds of Greckland will give you the much needed tutorial that Aedis Eclipse’s predecessor sorely lacked and is just one of the three storylines. But don’t neglect that manual, cause there’s a whole lot of stuff to learn, kids. Battle elements, terraforming spaces, landscape barriers, seizing bases, capturing prisoners and over 45 icons to memorize - phew.
Unfortunately, Aedis Eclispe doesn’t improve enough over the original to advance an entire letter grade. The menus are still clunky and overcomplicated, and the dynamic battles often resemble a chaotic clash of toddlers. Outside of choosing your battle formation, trying to move yourself and your sentries around the combat field will make you feel like the frustrated coach of a pee-wee athletic team at the beginning of any rag-tag sports movie - except AE:GoC never pulls it together in time for the big game.
Although a lot has been streamlined in Aedis Eclipse, things still take a ridiculously loooong time. And performing special moves always executes a tedious, unimpressive, and unskippable display of sprites, and often times will result in an icky graphical slowdown we thought we'd moved beyond.